Search found 30 matches

by Natbuk
Tue Mar 19, 2013 5:58 pm
Forum: Etrian Odyssey IV: Legends of the Titan
Topic: Skill Calc update and QR Codes
Replies: 8
Views: 4415

Re: Skill Calc update and QR Codes

Blue: thanks, I've put that on my list. It will get updated sometime between the convention I'm attending soon, work, and the massive amount of Monster Hunter I hope to be playing starting tonight.
by Natbuk
Tue Mar 12, 2013 4:06 pm
Forum: Etrian Odyssey IV: Legends of the Titan
Topic: Skill Calc update and QR Codes
Replies: 8
Views: 4415

Re: Skill Calc update and QR Codes

Thanks Wolkenritter! Glad it's helped you cdgamer. Okay, the skill names are updated and will be uploaded to the webpage once I get a hold of the admin (I forgot my password >.<). Man, looking at it all in detail again has made me realize how sleep deprived I must have been at the end. For instance,...
by Natbuk
Tue Mar 05, 2013 4:31 pm
Forum: Etrian Odyssey IV: Legends of the Titan
Topic: Skill Calc update and QR Codes
Replies: 8
Views: 4415

Skill Calc update and QR Codes

So I feel like such a bad fan... I just managed to pick up the NA copy of the game. I'll get the skill sim updated to the official translations probably some time this weekend, though I'll probably hide a link somewhere to my names, just for vanity's sake ^.^. Sadly, I've also found that the NA copy...
by Natbuk
Wed Feb 06, 2013 5:27 pm
Forum: Etrian Odyssey IV: Legends of the Titan
Topic: Etrian Odyssey IV Skill Simulator Update
Replies: 82
Views: 21667

Re: Etrian Odyssey IV Skill Simulator Update

I was a fan of sub-medic - spare heals came in useful, and I even had another full medic in the party. Then again, I think I came out very "endure to win" early in the game with a medic and a fortress.
by Natbuk
Wed Feb 06, 2013 7:49 am
Forum: Etrian Odyssey IV: Legends of the Titan
Topic: Etrian Odyssey IV Skill Simulator Update
Replies: 82
Views: 21667

Re: Etrian Odyssey IV Skill Simulator Update

So, an update. RX_79_V over on the gamefaqs board found out I made an error in my testing somewhere. Multi-hit skills - I've tested Squall Shot and Rune of Storms - can trigger multiple links with link plus, but only around a 50% rate. Quick tests: Storms - 3 hits = 1 link. 4 hits = 2 links. Squal S...
by Natbuk
Tue Dec 18, 2012 11:25 pm
Forum: Etrian Odyssey IV: Legends of the Titan
Topic: Etrian Odyssey IV Skill Simulator Update
Replies: 82
Views: 21667

Re: Etrian Odyssey IV Skill Simulator Update

So yes actually... gimme a second to hunt down the link...

http://crazyuncleivans.com/eo4skillsim/js/levels.js

That's the text file that the skillsim reads from to generate the data.

Will that do?
by Natbuk
Thu Nov 08, 2012 10:43 pm
Forum: Etrian Odyssey IV: Legends of the Titan
Topic: EO4: Legends of the Titan announced
Replies: 161
Views: 24821

Re: EO4: Legends of the Titan announced

PLA: Yeah, 5-of-a-kind could be sort of useful. There are three one-floor mini-dungeons per stratum, and then a 3-floor long dungeon. If I recall correctly, which is a dangerous proposal with my memory, each mini-dungeon specializes in one type of gathering, and then each full dungeon is more divers...
by Natbuk
Thu Nov 01, 2012 9:19 pm
Forum: Etrian Odyssey IV: Legends of the Titan
Topic: EO4: Legends of the Titan announced
Replies: 161
Views: 24821

Re: EO4: Legends of the Titan announced

As to Harvesting: What they mean by "effects stack" is that each character with the skill checks the 10% chance for a rare harvest separately from each other. I have two miners, so sometimes I get "You find Ore" or "You find Rare Ore" "Nadia finds Rare Ore!" &...
by Natbuk
Thu Oct 04, 2012 6:31 pm
Forum: Etrian Odyssey IV: Legends of the Titan
Topic: EO4: Legends of the Titan announced
Replies: 161
Views: 24821

Re: EO4: Legends of the Titan announced

I'm half-heartedly looking into what it would take to hack in my Japanese save, so I can treat the English version as a new-game+. Sadly, running an Imperial from level one just won't work, because there are no gunblades of an appropriate power level below the fifth stratum... At the very least, I'l...
by Natbuk
Thu Oct 04, 2012 4:51 pm
Forum: Etrian Odyssey IV: Legends of the Titan
Topic: EO4: Legends of the Titan announced
Replies: 161
Views: 24821

Re: EO4: Legends of the Titan announced

All maces I've used do crush damage. Fortresses and Samurai use the same maces, so for cut damage with Samurai it's Katanas.
by Natbuk
Thu Oct 04, 2012 4:00 pm
Forum: Etrian Odyssey IV: Legends of the Titan
Topic: EO4: Legends of the Titan announced
Replies: 161
Views: 24821

Re: EO4: Legends of the Titan announced

Awesome! Totally looking forward to this.

Kimiko: You know, I just realized. There ARE no axes in this version! Swordsmen get Rapiers and Swords (and Daggers and Staves are universal).
by Natbuk
Mon Oct 01, 2012 7:56 pm
Forum: Etrian Odyssey IV: Legends of the Titan
Topic: Sekaiju no Meikyu IV: Densyou no Kyojin announced!
Replies: 713
Views: 69945

Re: Sekaiju no Meikyu IV: Densyou no Kyojin announced!

Yeah, a samba, a tango, and a waltz. I haven't played with it much because it's not useful for links, I don't have any ranged attackers, and because my rune master's symbols overwrite one of the dances. So yeah, if Beat Dance is what you're casting between putting up your dances, you'll be spending ...
by Natbuk
Mon Oct 01, 2012 5:03 pm
Forum: Etrian Odyssey IV: Legends of the Titan
Topic: Sekaiju no Meikyu IV: Densyou no Kyojin announced!
Replies: 713
Views: 69945

Re: Sekaiju no Meikyu IV: Densyou no Kyojin announced!

So Dancer/Assassin is awesome for both boss fights and random battles. Just as dancers they have one-point wonder in bind and ailment healing (SO USEFUL), Energy Tango saves a TON of TP and can allow every-turn All-Divide for a Fortress, and Chase-samba + Rush Dance is an almost guaranteed way to tr...

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