Search found 398 matches

by Snowdome
Wed Sep 24, 2014 2:30 am
Forum: Etrian Odyssey Untold II: The Fafnir Knight
Topic: Shin Sekaiju no Meikyuu 2: Fafnir no Kishi
Replies: 161
Views: 82167

Re: Shin Sekaiju no Meikyuu 2: Fafnir no Kishi

What about... - petrification ailment on one or more party members - (more) random teleporters - doors which open in only one direction - fake stairs which bring you back to the start of the floor - TP draining traps/tiles etc. Have you played the original EO1? (6th Stratum spoiler) The entire 6th ...
by Snowdome
Tue Sep 23, 2014 7:28 pm
Forum: Etrian Odyssey Untold II: The Fafnir Knight
Topic: Shin Sekaiju no Meikyuu 2: Fafnir no Kishi
Replies: 161
Views: 82167

Re: Shin Sekaiju no Meikyuu 2: Fafnir no Kishi

Personally, I'd welcome more floors full of vicious out-of-combat-traps. Overcoming those feels a lot more rewarding to me than slaughtering thousands of little monsters. Little monsters? FOE! Can't think of any "vicious out-of-combat-traps" right now... Any example from previous games? (...
by Snowdome
Sun Sep 21, 2014 1:18 pm
Forum: Video Games Discussion
Topic: Super Smash Bros.
Replies: 737
Views: 51105

Re: Super Smash Bros.

Actually I quite like this design (especially for Zelda's teleport). Just fear it was some sort of system indication that I was too "inactive" (as I didn't die during that match until then). Just tried in other game modes and it didn't work however...
by Snowdome
Sun Sep 21, 2014 10:34 am
Forum: Video Games Discussion
Topic: Super Smash Bros.
Replies: 737
Views: 51105

Re: Super Smash Bros.

Any idea what it means when your character is bracketed by a dotted rectangle during online play?
by Snowdome
Sun Sep 21, 2014 2:29 am
Forum: Video Games Discussion
Topic: Super Smash Bros.
Replies: 737
Views: 51105

Re: Super Smash Bros.

You are right. So smash would get a better launcher effect and Jump would get a better jumping and so on? How do I know if the effect is here or gone already? When you switch to a Monado art, Shulk "glows" around the parts of his body relevant to that power. So green feet for Jump, blue f...
by Snowdome
Sat Sep 20, 2014 6:57 pm
Forum: Video Games Discussion
Topic: Super Smash Bros.
Replies: 737
Views: 51105

Re: Super Smash Bros.

You are right. So smash would get a better launcher effect and Jump would get a better jumping and so on? How do I know if the effect is here or gone already?
by Snowdome
Sat Sep 20, 2014 10:26 am
Forum: Video Games Discussion
Topic: Super Smash Bros.
Replies: 737
Views: 51105

Re: Super Smash Bros.

Oh god... SMASH on hammer... Oh god... Why did you two mention this... Time for experiment! Mode/Damage/KO % (middle)/KO % (opposite edge) Quickest hammer: Normal: 19%/128%/130% Buster: 24%/224%/224% Smash: 9%/113%/121% Fully charged hammer: Normal: 35%/37%/53% Buster: 44%/84%/ 110% Smash: 17%/ 44%...
by Snowdome
Sat Sep 20, 2014 9:01 am
Forum: Etrian Odyssey Untold II: The Fafnir Knight
Topic: EOUII Rantage!
Replies: 655
Views: 240276

Re: EOUII Rantage!

Where has it been that this is paid DLC? Who's to say it's not free? Also if you don't want the extra poses just don't get them. It's a simple concept. I'm relying on translated news, stop shooting the messenger. What stays, however, is the fact that it is DLC, instead of coming with the game direc...
by Snowdome
Fri Sep 19, 2014 4:42 am
Forum: Etrian Odyssey Untold II: The Fafnir Knight
Topic: Shin Sekaiju no Meikyuu 2: Fafnir no Kishi
Replies: 161
Views: 82167

Re: Shin Sekaiju no Meikyuu 2: Fafnir no Kishi

So you were staying with the standard team : Protector, Medic, Troubadour and Survivalist with a filler character, mostly Alchemist because they were so good for exploration. DH weren't well rounded, Landsknechts were meh, and Ronins were too complicated to use with their stances. And most of the t...
by Snowdome
Fri Sep 19, 2014 4:17 am
Forum: Video Games Discussion
Topic: Super Smash Bros.
Replies: 737
Views: 51105

Re: Super Smash Bros.

Well they are "for fun", and I actually agree they can add fun to local gameplay.
Want fairness, go "for glory".

Agree on Dark Pit. Lucina at least got a different damage mechanism. What makes Dark Pit different from Pit when Final Smash is disabled?
by Snowdome
Thu Sep 18, 2014 9:53 am
Forum: Video Games Discussion
Topic: Super Smash Bros.
Replies: 737
Views: 51105

Re: Super Smash Bros.

yeah, i assume at higher %, they'll be knocked out of the way from the second hit, much like Link's Fsmash No I meant it simply won't hit at all. Upon further investigating, it seems like my previous assumption was wrong and Jigglypuff seems like a special case in which it automatically "jump&...
by Snowdome
Thu Sep 18, 2014 6:26 am
Forum: Video Games Discussion
Topic: Super Smash Bros.
Replies: 737
Views: 51105

Re: Super Smash Bros.

i dont think the initial uppercut would KO... and at 999% of course the second slash would miss. Air slash KOs the same way ZSS's up special KOs. it hit's, carries, then has another hit to KO. Air Slash is one of Shulk's fastest attacks, strikes in a reasonable range, and in SMASH mode, its fully c...
by Snowdome
Thu Sep 18, 2014 4:03 am
Forum: Etrian Odyssey Untold: Millennium Girl
Topic: EO Untold Rantage!
Replies: 703
Views: 162834

Re: EO Untold Rantage!

Just a short question: Does it anywhere in the original say anything about 7 trees? The only time the number 7 comes up in context with Yggdrasil is in the 5th stratum in one of the letters, and IIRC, that particular bit was revealed to talk about council members or something in U's story mode. Is ...
by Snowdome
Thu Sep 18, 2014 3:38 am
Forum: Video Games Discussion
Topic: Super Smash Bros.
Replies: 737
Views: 51105

Re: Super Smash Bros.

hey hong, can i make a request? do you know or can you test the lowest % that shulk can guarantee a KO in smash form with his air slash(up special/recovery move)? the only % ive heard was 80%, but the demonstration was on a lvl 3 cpu of zelda... not exactly a resilient character. A level 9 Jigglypu...

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