Search found 60 matches
- Mon Mar 11, 2013 5:31 pm
- Forum: Etrian Odyssey IV: Legends of the Titan
- Topic: Character/Party Build Ideas?
- Replies: 444
- Views: 61908
Re: Character/Party Build Ideas?
So, making more modifications to my team and I have a dilemma. I can't decide on a subclass for my Sniper. I'm stuck between Nightseeker, Bushi and Arcanist. Most of my problems come from needing TP... With a Nightseeker sub, I get Blade Flurry, dual-wielding bows and Speed Boost. On the off side, I...
- Mon Mar 11, 2013 3:34 pm
- Forum: Etrian Odyssey IV: Legends of the Titan
- Topic: Tips for leveling...
- Replies: 33
- Views: 9604
Re: Tips for leveling...
So, learned a new trick for grinding without actually grinding. Set an auto-path that leads in a circle and put something weighted on your A-button (I used a giant can of salt I had sitting on my desk, balanced using a box of dental floss). Go make tea, take a nap or do homework. Come back later, an...
- Sun Mar 10, 2013 6:00 am
- Forum: Etrian Odyssey IV: Legends of the Titan
- Topic: Character/Party Build Ideas?
- Replies: 444
- Views: 61908
Re: Character/Party Build Ideas?
I've only made it to the 1st floor of the 6th maze so far... Schoolwork got in the way of my exploring :P I made it surprisingly far, and I was doing well against some of the new enemies (although admittedly the Roller[/spoiler] enemies steamrolled me at first). I got to [hide]the dead-end where...
- Sat Mar 09, 2013 9:14 pm
- Forum: Etrian Odyssey IV: Legends of the Titan
- Topic: Character/Party Build Ideas?
- Replies: 444
- Views: 61908
Re: Character/Party Build Ideas?
Outside of the Imperial, I lack any kind of major damage dealers. I may rest the Runemaster to specialize in a particular set of spells and see how that works out. It's not a huge issue though, except in long fights like the final boss... Most of the other FOEs I've encountered go down after 2 driv...
- Sat Mar 09, 2013 6:48 am
- Forum: Etrian Odyssey IV: Legends of the Titan
- Topic: Character/Party Build Ideas?
- Replies: 444
- Views: 61908
Re: Character/Party Build Ideas?
Well, Linksknecht ended up getting scrapped in favor of an Imperial/Runemaster. That quad damage is just too fantastic. Running into problems against the final boss, though. Right now my team is Imperial/Runemaster: God, I love quad damage. Generic Imperial/Runemaster set, with most of the focus on ...
- Wed Mar 06, 2013 5:46 am
- Forum: Etrian Odyssey IV: Legends of the Titan
- Topic: Character/Party Build Ideas?
- Replies: 444
- Views: 61908
Re: Character/Party Build Ideas?
Runic Gleam buffs all elemental damage; Runic Guidance buffs all weakness exploitation (even smacking enemies weak to smashing with your staff); Runic Flare buffs all elemental and untyped damage; Rune Mastery buffs Runes. Worth particular note: All those buffs (except Rune Mastery) also apply when...
- Wed Mar 06, 2013 2:28 am
- Forum: Etrian Odyssey IV: Legends of the Titan
- Topic: Character/Party Build Ideas?
- Replies: 444
- Views: 61908
Re: Character/Party Build Ideas?
So, finally unlocked the Imperial class. I'm currently re-making my team. Right now I'm looking at Landsknecht/Runemaster: for Link Shenanigans and consistent damage output in regular battles. Runemaster sub is for elemental bonuses, and the chance to block elemental attacks. Dancer/Nightseeker: to ...
- Fri Mar 01, 2013 8:01 pm
- Forum: Etrian Odyssey IV: Legends of the Titan
- Topic: 3d monsters
- Replies: 15
- Views: 4325
Re: 3d monsters
I was kind of on the fence until I saw the FOEs. Being able to see them running around the map in full 3D makes the experience of roaming the labyrinths a little more satisfying.
- Fri Mar 01, 2013 7:59 pm
- Forum: Etrian Odyssey IV: Legends of the Titan
- Topic: Thorny looking Status Ailment?
- Replies: 4
- Views: 2153
Re: Thorny looking Status Ailment?
Head Binds reduce magical offense & defense, and prevent head-based skills from activating (Runemaster & Medic spells, for instance) Arm Binds reduce physical offense & defense, and prevent arm-based skills from activating (Most Weapon-based skills) Leg Binds reduce speed & evasion (...
- Fri Mar 01, 2013 7:55 pm
- Forum: Etrian Odyssey IV: Legends of the Titan
- Topic: Treasure Hunter QR Codes
- Replies: 27
- Views: 9154
Re: Treasure Hunter QR Codes
Each save file starts with Sharp Lands and 4 others, and to get the other 76 you have to scan them from other guilds' cards.
You can scan the QR Code or get them via Streetpass, but you have to have another guild's card to get new maps.
You can scan the QR Code or get them via Streetpass, but you have to have another guild's card to get new maps.
- Thu Feb 28, 2013 4:25 pm
- Forum: Etrian Odyssey IV: Legends of the Titan
- Topic: Treasure Hunter QR Codes
- Replies: 27
- Views: 9154
- Thu Feb 28, 2013 1:55 am
- Forum: Etrian Odyssey IV: Legends of the Titan
- Topic: Treasure Hunter QR Codes
- Replies: 27
- Views: 9154
Re: Treasure Hunter QR Codes
Awesome! Well that makes things that much easier... Rather than keep this thread updated then, It'd be easier to just keep a link in the first post. Thanks, Hispanicguy!
- Wed Feb 27, 2013 11:08 pm
- Forum: Etrian Odyssey IV: Legends of the Titan
- Topic: Guild QR Codes
- Replies: 96
- Views: 28237
Re: Guild QR Codes
Went ahead and made another thread specifically for QR Codes. Roxo, those codes you have would be very useful
- Wed Feb 27, 2013 10:49 pm
- Forum: Etrian Odyssey IV: Legends of the Titan
- Topic: Treasure Hunter QR Codes
- Replies: 27
- Views: 9154
Treasure Hunter QR Codes
Since we have threads dedicated to Item/Quest QR Codes and Guild Codes, I figure we should have one for the Treasure maps. Hopefully we'll be able to get QR Codes for all 81 Treasure maps! EDIT: Thanks to Hispanicguy, there's a single Google Doc with most of the found treasure maps from different si...
- Wed Feb 27, 2013 9:26 pm
- Forum: Etrian Odyssey IV: Legends of the Titan
- Topic: My 1st EO game, few ?'s
- Replies: 11
- Views: 2815
Re: My 1st EO game, few ?'s
On the skyship map, I'm not entirely certain what the difference between the Blue and Green icons is supposed to be. I suppose we'll find out later in the game though.