[spoiler]That was pretty much how we figured things to be. The stats there were used to indicate their preferences in combat. But ... it just doesn't seem to be the case. Would've been nice and would've given an extra layer of difference between characters. Oh well.
And it's not TOO bad for stats. I mean, if you have a low BR in tLR, you'll just see stat gains. A lot. As to _what_ you gain, however, it's just kind of random. If the fight is "hard" enough, though, you can see gains in all your stats in one fight. It's not like "crap, my melee characters are all caster stats T.T" will happen but you'll definitely have cases of their Magic growing and you really have no idea why. Besides, Weapon Attack is pretty much more important if I remember.
Random is bleh. Reminds me of one of the Gameboy SaGa games where Mutants can just randomly learn new spells. With limited spell slots. Awesome >>.[/spoiler]
The ironic part of that random debate? Once I unlocked Double Down in Strange Journey, I never took it off. Ever. Skill Morphing every level gain is just awesome(ly broken).
Atlus USA announces Shin Megami Tensei Strange Journey
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Follow me on Twitter at !
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finally got enough time to finish the game at around midnight.
Got the Lawful ending which was pretty..... well...
GAWWWWWWWWD
[spoiler]Yeah, was that supposed to be a good ending?
It looked more like religious brainwashing taken to the extreme if you ask me.[/spoiler]
I might just play it again to get the Neutral ending.
Got the Lawful ending which was pretty..... well...
GAWWWWWWWWD
[spoiler]Yeah, was that supposed to be a good ending?
It looked more like religious brainwashing taken to the extreme if you ask me.[/spoiler]
I might just play it again to get the Neutral ending.
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