Disgaea DS

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Kitsunexus
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Postby Kitsunexus » Tue Jul 08, 2008 3:14 am

-Kitsunexus
OMFGOLDFISH!

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Kinokokao
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Postby Kinokokao » Tue Jul 08, 2008 6:03 am


KKINO I FUKKIN LOVE YOU MAN

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Riseatrance
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Postby Riseatrance » Tue Jul 08, 2008 2:01 pm

My current game projects:
茨心 -Thornheart- (jRPG, yuri) || Heaven's Kiss: Fallen Hydrangea (Twine, yuri romance)

(#dota2) I support Team DK! 国土無双 (LaNm), you will be missed...

Follow me on Twitter at !
3DS - 3883:5561:7702 (Please msg me on Twitter/here/Skype if you add me!)
PAD - 201,267,866 (Japanese Servers. Common Leaders: Archangel, Ganesh)

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Seniwac
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Postby Seniwac » Tue Jul 08, 2008 4:17 pm


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ZetaBladeX13
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Postby ZetaBladeX13 » Sat Jul 12, 2008 4:21 pm


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Teclo
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Postby Teclo » Sun Jul 13, 2008 2:02 am


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scy
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Postby scy » Mon Jul 14, 2008 11:14 pm

As a huge Disgaea fanboy myself I have to say ... no, it's not a grind heavy SRPG. Well, let me correct myself; it is if you want to be PERFECT yes but to merely beat the optional content, Reincarnating isn't a huge boon to your stats (actually, it's the second lowest +Stat modifier you can get). Leveling to 5000+ is a joke in both D1 and D2 given Statisticians / Felonies, which don't take long to max out, though accessing the LoC for D2 takes some time.

Gear is the largest factor in the game and it's on a Level based multiplier (sans Weapons for Humanoids, which uses WeaponMastery for a similar multiplier). You can beat the optional content at a far lower level (~4000-6000, if even that high) with decent equipment and use of Combos and Braveheart. I think my first optional Boss kill was in the 4000 range with mediocre-at-best equipment.

As an actual tactical game, however, it does fall a bit short ... mostly because it takes more pleasure in just, "completely overwhelm the enemy," than anything else. Your extent of "okay, tactics!" is really buffing yourself and Combos to increase your damage or to be lame and abuse Lift-Sacrificing (ie, attack boss, Lift him; turn ends, he kills the unit that Lifted him and ends his turn; rinse, repeat).

That's probably the only real problem I had with them; D1 and D2 were tactically weak and overall pretty easy games. Still, it was fun breaking things and figuring out every formula for it :x. Incidentally, in regards to Reincarnating, you're "meant" to reincarnate around level ~1000, not 6000. It's WAY too time inefficient to do it anything about maybe 1700 (whatever 4 clears of BoE was) for D1 and around the same range for D2.

I have Soul Nomad sitting ... somewhere ... which is pretty much far different than D1/D2; La Pucelle was a pre-cursor to D1/D2 so the similarities are there and Phantom Brave's largest distinction was the movement and character system. I didn't play much of Makai Kingdom >>.

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bathedinsin
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Postby bathedinsin » Thu Jul 24, 2008 2:45 am

#34: If it exists, there is porn of it.
#35: If there isnt, it will be created.
#36: Everything is someone's fetish.
My character in progress:
http://www.intothelabyrinth.net/forums/ ... .php?t=252



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