What's your favourite RPG archetype?

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Favourite RPG Archetype?

Tank/Melee-Damage Dealer
2
12%
Ranged Physical
5
29%
Healer/Cleric
3
18%
Magician
3
18%
Thief/Stealth
2
12%
Summoner/Beastmaster
0
No votes
Hybrid
1
6%
Alternative Support
1
6%
 
Total votes: 17

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What's your favourite RPG archetype?

Postby Twat » Tue Nov 04, 2008 11:36 pm

I just had this discussion with one of my Dokapon Kingdom groups. You know, when you play an RPG game, you say "Oh, I want that!" or "I wanna be one of those.". Sometimes it matches one personality, sometimes their desire, or just what they generally feel the most comfortable with.

I left an "Other?" option incase I left out something important, which I don't think I did. :3

I voted for Thief/Stealth. I don't like attention and I like lots of options to work with. I really rather be able to choose battles and avoid things when I can. If it's a MMORPG, this works pretty well. Though in cases where the game doesn't have a stealth class, or it wasn't done very well, I like alternative support classes. :3 Being just a healer is so boring. I rather be able to do more than that. I liked the Scholar of Ragnarok Online and the Bard of Final Fantasy! If that still isn't an option, then I fall back to just generic supporters like healers and suck it up. ¬ ¬

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Postby bathedinsin » Wed Nov 05, 2008 12:20 am

Mmmmm, I pick ranged/physical. I use to enjoy tank/melee characters, but now I find more charm in a ranged character with firearms or something equal to that.
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Postby noodles » Wed Nov 05, 2008 1:43 am

whaaaat nobody likes the tank? I picked healer but still, I'LL SOLVE PROBLEMS WITH MY BODY MASS


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Postby Twat » Wed Nov 05, 2008 1:49 am

I think tanks are the most important class, though it's only fun to play in MMORPGs where you can piss off a lot of stuff and not die 'coz you have a bunch of healers. In most games, whether it's not a group environment or lacks a way of diverting threat, they just suck. I hate how Vikings can provoke in FFIII but not Knights, yet Knights can cover the wounded but Vikings can't. It bothers me even more when magic damage is the worst thing in the game and Vikings are the most vulnerable. :[

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Postby Kimiko » Wed Nov 05, 2008 2:04 am

Archers are cool. Tanks are boring. Healers are nice, but also boring if that's all they can do. Thieves are nice too, but often too weak. Mages are cool. Summoners are just a subclass of mages IMO.
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Postby Maxine MagicFox » Wed Nov 05, 2008 2:12 am

Eep! I'm the only Melee-Damage Dealer? >_>;

:3 RUN 'EM OVER AND LEAVE NO ROOM FOR GOING BACK!

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Postby Twat » Wed Nov 05, 2008 2:15 am


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Postby Vapour Trail » Wed Nov 05, 2008 4:49 am


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Postby Kinokokao » Wed Nov 05, 2008 7:44 am

Ditto for Healers. You always need one! <3

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Postby Twat » Wed Nov 05, 2008 8:24 am

It would never happen but we'd sure have a lot of fun if we all played a MMORPG together or something.

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Postby Riseatrance » Wed Nov 05, 2008 9:38 am

Voted for Alternate Support.

Usually buffs and debuffs make or break tough boss fights/superboss fights, and alternate support units usually are a jack of all trades with regards to this. Reminds me of myself in a way.
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Postby Onigiri » Wed Nov 05, 2008 10:37 am

I'm really not one for the "doing one thing really well, but can't do anything else worth a lick" kind of stuff, so a hybrid usually does it for me.

Buffbot/Healer
Melee/Debuff
Stealth/Healer
Healer/Caster (<-- my favorite in most situations, depending of course on the game and ruleset)


Favorite hybrid from NWN:
Elven Wizard/Cleric
- Caster/Healer/Melee-ish with Dev. Crit. (pretty funny when it actually lands)
- Caster/Healer/Dex. Melee
- Magic only

still need to try for a decent build combining Epic Dodge, Dev. Crit and decent magic (yeah right, keep on dreaming...)

My fav. hybrid class from WoW:
Shaman!!!

Though I'm beginning to appreciate the Paladin as well.
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edit: removed a typo
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Postby Twat » Wed Nov 05, 2008 1:01 pm

Druid was my thing in WoW. Stealth and good support. :]

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Postby Kinokokao » Wed Nov 05, 2008 6:32 pm


KKINO I FUKKIN LOVE YOU MAN

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Postby iongravirei » Thu Nov 06, 2008 2:54 am

I voted magic users. RPGs for me are (usually) all about the planning and tactics. In RPGs that aren't just button-mashers, mages have to think about which spell to use and when, lest they pretty much waste the turn. Well, all of the previous and blowing things up with giant flashy fireballs is pretty cool too. I know I didn't explain that very well, but I'm a tad tired at the moment and am too lazy to think of better word choice.



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