EOIII Rantage!

Discuss the third game of the series.

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zamisk
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Postby zamisk » Sat Sep 11, 2010 4:22 am

Yeah, yeah. Who else would I tell? *eyes cell phone contact list*

...

"Everyone else is idiots, Zamisk. And you am idiots. And I are idiots."
-PLA

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ZetaBladeX13
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Postby ZetaBladeX13 » Sat Sep 11, 2010 4:31 am

If we are to have a Q&A session strictly about EOIII, I won't really have too many questions to ask since I've played through ~60% of it already XD
Last edited by ZetaBladeX13 on Sat Sep 11, 2010 4:35 am, edited 1 time in total.

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noodles
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Postby noodles » Sat Sep 11, 2010 4:32 am

but that should give you MORE questions.

Like, "why did you choose this name"


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ZetaBladeX13
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Postby ZetaBladeX13 » Sat Sep 11, 2010 4:36 am

yeah, I won't have too many about the gameplay itself, but more about it's development, name choices, etc.

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Hobbun
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Postby Hobbun » Sat Sep 11, 2010 7:05 am

Well, I have a question to ask. What was their reasoning on [spoiler]shortening the amount of floors per stratum?[/spoiler]

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Maxine MagicFox
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Postby Maxine MagicFox » Sat Sep 11, 2010 10:58 am

.........

Hrrrm... you know, there's something we are obviously misunderstanding here.

These questions will ONLY be presented to Atlus USA - NOT Atlus Japan.
Atlus USA is not a game "producer." They are only a gaming publisher. A localization team. The only translate games - not create them.

The questions you would you want to ask them include things related to the translation of the game. Why did they name a monster the way they did? Did the game present them any kind of a unique challenge. Also, were there any sort of glitches they found in the original that they fixed in the english version.

Questions about the game production - they will not be able to answer. I won't even bother to send them to the team. Well... I say that but maybe I'll slip some in as a kind of extra saying "I doubt you can answer these, but maybe you have some insight we don't."

Maybe some questions in terms of the storyline or other various aspects. While I realize some of you have played the Japanese version, many of us have not and maybe this is a chance to get some sort of insight on different mechanics.

^_^ Does this help?

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noodles
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Postby noodles » Sat Sep 11, 2010 11:26 am

I think you are mixing up "producer" and "developer"

but atlus USA would have had a lot of communication with atlus co. and might be able to answer more questions than you think


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Maxine MagicFox
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Postby Maxine MagicFox » Sat Sep 11, 2010 1:15 pm

? Am I? Well, whatever...

And, yes, that's why I said I'd probably send in a few. *sigh* Ok, alright. Whatever :P

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Hobbun
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Postby Hobbun » Sat Sep 11, 2010 1:59 pm

Yes, I do understand the difference between Atlus of Japan than Atlus USA. However, as Kamisk had said, they know more than you think. You're not giving them enough credit. They do keep in touch with Atlus of Japan and could very well have a good idea why a development idea was changed.

At least it is worth the try and ask.

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scy
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Postby scy » Sat Sep 11, 2010 3:52 pm

Did they fix Quick Order? Bloodstained Spear? Monk's using Fist skills with Weapons equipped? Beast King's double-dipping summon HP bonus?

There's probably 10 or so other glitches worth noting too probably if I think hard enough.

Oh and wtf is Yggdroid. Seriously.

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Maxine MagicFox
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Postby Maxine MagicFox » Sat Sep 11, 2010 4:03 pm

^_^ I figured you were going to end up asking questions about gitches, Scy. Haha. *Nods* I'm going to make an official topic on this where you guys can post the questions when things are "official". You can either post questions in that topic or to my e-mail.

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scy
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Postby scy » Sat Sep 11, 2010 4:09 pm

If they do know something about the development of the game, I'll ask if they can strangle whomever thought up Gold FoEs.

Fuck you.

They suck.

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Hobbun
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Postby Hobbun » Sat Sep 11, 2010 4:37 pm


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scy
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Postby scy » Sat Sep 11, 2010 4:47 pm


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Isabelyes
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Postby Isabelyes » Sat Sep 11, 2010 7:18 pm



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