Guild and Class selection

Discuss the third game of the series.

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Hobbun
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Postby Hobbun » Wed Sep 22, 2010 7:04 pm

Ok, thanks.

Some nice skills, but I wonder how many are making a spot for the Farmer in their main party due to their limited combat skills.

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Postby Rednal » Wed Sep 22, 2010 7:08 pm

*Raises hand*

Things may be slightly more challenging, but I'd like to be able to obtain all those items from Mining spots (?) and the like. I'll probably switch the character out for a more combat-oriented one if things get too tough, though, and build up my other characters before returning to the area. *Checks watch* And I'll be heading out to get the game in... an hour and ten minutes or so... XD Then I can see how good my plan is(n't).

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NoFrets
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Postby NoFrets » Wed Sep 22, 2010 7:09 pm


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Kinokokao
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Postby Kinokokao » Wed Sep 22, 2010 11:37 pm

Have you ever read/seen Hetalia? There's a thread on it in the Discussion Forum. If you aren't aware, it's a Japanese webcomic (turned manga turned anime) in which the countries of the world have been anthropomorphized. (ie; made into bishi) The main storyline is WWII and WWI, but it jumps around to all different historic periods.

But, yeah, Italy's character fits the blonde Prince perfectly, especially with the *__* look he's got going on.

On topic;

Exploring F1 with a random party configuration:

Buccaneer/Hoplite/Monk

Prince/Ninja

For Buccaneer: guns or rapier?

KKINO I FUKKIN LOVE YOU MAN

Rednal
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Postby Rednal » Thu Sep 23, 2010 12:26 am

Buncaneers have all those "Follow" skills, so go for whatever will most help them make use of that, I suppose.

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scy
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Postby scy » Thu Sep 23, 2010 1:59 am

They're also not that useful. Rapiers have the better skills (In The Dark, Hanging) so I'd go for those.

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Postby Kinokokao » Thu Sep 23, 2010 3:45 am

:3 but I want a pirate!

KKINO I FUKKIN LOVE YOU MAN

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Lord Mutton Chops
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Postby Lord Mutton Chops » Thu Sep 23, 2010 3:50 am

So if it wasn't for the fact that I like having a party bent around not dying, I so would have a farmer in my party. The usefulness of them outside of combat is so nice. Tons of harvesting, free warp wires, better camp site healing. So nifty.

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scy
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Postby scy » Thu Sep 23, 2010 5:07 am


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KitsuAccalia
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Postby KitsuAccalia » Thu Sep 23, 2010 11:33 am

Many things about the kitsune is mercurial, from their moods to their treatment of humans, to even the abilities some possess. Kitsune have a depth of personality as deep or even deeper than those of other Japanese characters. The reason for this, according to one source, is that the kitsune is the Trickster, in Japanese culture. They are there to teach those around them lessons.

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Isabelyes
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Postby Isabelyes » Thu Sep 23, 2010 11:37 am


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Maxine MagicFox
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Postby Maxine MagicFox » Thu Sep 23, 2010 12:28 pm


[] - [] - [] - []

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Isabelyes
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Postby Isabelyes » Thu Sep 23, 2010 12:29 pm


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Maxine MagicFox
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Postby Maxine MagicFox » Thu Sep 23, 2010 2:08 pm

No. I want two healers to lighten the load. And I love my monk. ^_^

[] - [] - [] - []

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Isabelyes
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Postby Isabelyes » Thu Sep 23, 2010 2:12 pm

I said, ditch her.


*Murderous intent*

Remember, if you really want two healers, you could just subclass one of your characters as a Monk later on.
If you were to subclass someone as a Pirate, you'll miss out on the awesome class-exclusive skill the Pirate has.


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