Maps for EO3

Discuss the third game of the series.

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Zaraf
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Postby Zaraf » Fri Apr 23, 2010 2:13 am

Well, I thought I'd add these maps for you guys to see. I haven't added any notes or text to this. Just the map image itself. Being in japanese, I think the map image itself is more useful than the text anyway.

http://www.ualberta.ca/~fqureshi/EO3/02F.png

http://www.ualberta.ca/~fqureshi/EO3/03F.png

http://www.ualberta.ca/~fqureshi/EO3/04F.png






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eharper256
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Postby eharper256 » Fri Apr 23, 2010 9:39 am

B2F needs the secret door to the three treasure chests room (middle left square, bottom rightmost square of C1. Also needs a Camping icon on the little room that bridges between D5 and D6.

In B3F, the FOE in E2 needs to be 2 squares more to the right and 2 squares more up, guarding the non-muddy 'bridge' part. This is kinda important since these FOEs activate only when you share an X or Y co-ordinate with them (or move within 1 square).

Can't comment on 4F since I've only just got there.

Otherwise, good work, keep it up.


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kyosukekun
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Postby kyosukekun » Fri Apr 23, 2010 12:07 pm


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Postby Maxine MagicFox » Fri Apr 23, 2010 12:38 pm


[] - [] - [] - []

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Zaraf
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Postby Zaraf » Fri Apr 23, 2010 3:49 pm


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gravejokler
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Postby gravejokler » Fri Apr 23, 2010 6:39 pm

I love dungeons...

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Zaraf
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Postby Zaraf » Fri Apr 23, 2010 8:41 pm

Yeah thanks grave.

Ok, here is the second stratum:

http://www.ualberta.ca/~fqureshi/EO3/05F.png

http://www.ualberta.ca/~fqureshi/EO3/06F.png

http://www.ualberta.ca/~fqureshi/EO3/07F.png

http://www.ualberta.ca/~fqureshi/EO3/08F.png










As before, please let me know if you spot anything missing or errors :)

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gravejokler
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Postby gravejokler » Fri Apr 23, 2010 9:09 pm

zaraf i call 4th stratum and
and which do u prefer
5 or 6
I love dungeons...

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Zaraf
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Postby Zaraf » Fri Apr 23, 2010 9:17 pm

I'm not making these maps in-game. I'm using Excel 2007.



So while I make these maps, I still need completed in-game maps to confirm what is in the game, etc. I'm not actually playing through the game, so I don't know first hand about everything I'm mapping without feedback from people :)

That is where your in-game maps and help come in handy :)

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gravejokler
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Postby gravejokler » Fri Apr 23, 2010 9:37 pm

I love dungeons...

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Zaraf
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Postby Zaraf » Fri Apr 23, 2010 9:52 pm


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Postby Self » Fri Apr 23, 2010 10:20 pm

Floor 22:
[spoiler]I'm guessing gravejokler is referring to the rooms that don't auto-map or show the player's exact location and the holes that drop the player down to the next floor. I don't remember any other peculiarities.
[/spoiler]

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Zaraf
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Postby Zaraf » Fri Apr 23, 2010 11:23 pm

I don't know what you mean by the first type, but the holes are called pits, and those were even in the original EO.

Witness the terrible maze of pits!



Funny thing about this map is that in EO1, there is a limit to the number of icons you can place on a given floor. The number of pits on this map exceeds the number of icons, so you can't even fully map out the pits using pit icons. Most people ended up "drawing walls" and such to get around this, but on this map we can see what it looks like with pits galore :)

The only way to tell which tiles were pits or not was to either fall through it, or watch the FOEs and take notice of which tiles they are walking on (safe tiles) and which tiles they are avoiding (usually pits).

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Zaraf
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Postby Zaraf » Sat Apr 24, 2010 2:10 am


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gravejokler
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Postby gravejokler » Sat Apr 24, 2010 4:36 am

those lava pits better be orange
mines are and I even gave it 2 u
I love dungeons...


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