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EOIII Rantage!
Posted: Fri Mar 26, 2010 2:20 pm
by Maxine MagicFox
Posted: Sat Mar 27, 2010 2:09 am
by Sampson
And how.
Posted: Sat Mar 27, 2010 2:26 am
by scy
Posted: Tue Mar 30, 2010 11:03 pm
by Zeronin
Posted: Wed Mar 31, 2010 3:43 am
by Kinokokao
Posted: Wed Mar 31, 2010 3:48 am
by Maxine MagicFox
Posted: Wed Mar 31, 2010 5:00 am
by Kinokokao
;__; but whenever it does arrive I just know I'll be the SLOWPOKE in playing!!
Posted: Wed Mar 31, 2010 1:24 pm
by Liferake
I'm also the slowpoke...
I play so slowly T_T. I've never been a fast player save one game.
Posted: Thu Apr 01, 2010 4:07 am
by ZetaBladeX13
* When entering a Stratum, the intro picture of said stratum is now complete with nice little animations. (for example: The wind blowing, birds flying off into the distance, waterfalls flowing all over the place)
* Atlus tries to fully immerse you with the natural beauty in the labyrinth, now with added sound effects (for instance, if you're within a few steps of a stream or waterfall, you'll know it).
* most of the animations and sound effects for attacks have changed quite a bit.
* SQIII's Designated loli can be found at Aman's Inn.
Names of things (in the Jap version):
^ I should also note that the in-game names are written in ENGLISH, so there is no chance of them being incorrect (unless someone at Atlus was doin' it wrong or I simply just fail at some simple copypasta) XD
* Town Name: "Armoroad"
- Guild House: "Adventurer's Guild"
- Inn: "Aman's Inn"
- Store: "Napier's Firm"
- Bar: "Bistro Butterfly"
- Shipyard/Wharf: "Port of Inver"
- Radha Hall/Duke's Palace: "Road Senatus"
- Entrance to the Labyrinth: "Forest Entrance"
I'll report more as I find time to play the game.
Posted: Thu Apr 01, 2010 5:52 am
by ZetaBladeX13
Also, some equipment seem to have slots for stat upgrades.
However, this could just be a new way for Atlus to show what stats/resistances are in/decreased by equipping them.
At the same time, there is also equipment available with, for example; two slots, one used and one empty, so... I dunno XD
Posted: Thu Apr 01, 2010 7:13 am
by eidrag
Animation at Inn when you asleep are nice too! You can see the transition of day/night at the open air roof. Inn also double as healing places for fallen comrade. Monster quite strong, I lost several members to those punks.
Addition, doing quests will increase XP when reported.
Zeta, did you have problems doing mapping mission?
Posted: Thu Apr 01, 2010 7:47 am
by Isabelyes
Wow, I was planning to post things too,
But you've already said pretty much all I've done.
I have already sailed using my boat.
It's pretty nice. Itlooks breathtaking at night.
the main menu having day / night cycles is nice, too.
Posted: Thu Apr 01, 2010 7:54 am
by scy
Tired but I'll start playing and/or data mining tomorrow.
...
What fun.
Posted: Thu Apr 01, 2010 11:24 am
by Isabelyes
Posted: Thu Apr 01, 2010 1:00 pm
by eidrag