EOIII - Translation Q&A! May or may not contain spoilers

Discuss the third game of the series.

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ZetaBladeX13
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Postby ZetaBladeX13 » Mon Apr 19, 2010 4:45 pm

With the Ballista's double action skill, does it only affect crossbow skills, or any skill that targets a single enemy? Just wanted to know for subclass purposes.

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Postby Self » Mon Apr 19, 2010 4:58 pm

It's not limited to crossbow skills and can even work with the limit skill Cross Rush. However, it apparently doesn't actually double the amount of hits but just adds one (2 hits becoming 3 instead of 4).

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Postby ZetaBladeX13 » Mon Apr 19, 2010 5:13 pm


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Postby eharper256 » Mon Apr 19, 2010 7:13 pm

Wow, I feel dumb now. I just formed my second team under the idea that the Shinobi's Smokescreen affected everyone on the back row. It doesn't. LOL.

Talk about epic misreadings of text... heh, we'll have to replan team 2 now. Crap.

Shame though, was looking forward to having a Ballistae with a reasonable cost. Suppose thats still possible with multiclass, though.

By the way, does anyone have a list of the limit skills translated? That would be nice to know. I've been making my way without them so far since my understanding of them is vague.


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Postby Riseatrance » Tue Apr 20, 2010 1:24 am

Cross Slash (2 person) - Deal high damage to a single target
Preparedness for Death (1 person) - When user's HP hits 0, the user survives with 1 HP
Piercing Formation (2 people) - Raise everyone's ATK for 5 turns
Mumyouken (Darkness Blade) [3 people]- Hit random targets for 3 times
Protection Formation (2 people) - Raise everyone's DEF for 5 turns
Fighting Rest (1 person) - Heal the user's HP completely
Surekill Formation (2 people) - Increase everyone's critical rate for 5 turns
Aegis Protection (3 people) - For the turn this is used, render everyone immune to physical attacks
Hellfire (2 people) - Hit random targets with powerful flames
Fuuma Formation (2 people) - Increase everyone's evasion for 5 turns
Absolute Zero (2 people) - Hit random targets with a chilling ice
Aegis Protection II (3 people) - For the turn this is used, render everyone immune to magical attacks
Sangraiser (4 people) - Hit a single target with a powerful non-elemental attack
Nursing Formation (3 people) - Strengthen everyone's healing and status recovery for 5 turns
Maelstrom (2 people) - Hit random targets with a lightning storm
Aegis Shield (4 people) - For the turn this is used, render everyone immune to everything
Quintessence (Everyone) - Hit all targets with a strong non-elemental attack
Star Buster (Everyone) - Hit a single target with a strong non-elemental attack
Lucky Hammer (1 person) - Killing an enemy with this attack gives you ALL their drops
Urobolus Shield (4 people) - For the turn this is used, everyone absorbs everything
Immortal (3 people) - Heal everyone completely

The following kick in at the END of the turn:
Fighting Rest
Hellfire
Absolute Zero
Maelstrom
Quintessence
Immortal

Everything else at the start
Last edited by Riseatrance on Tue Apr 20, 2010 4:09 am, edited 1 time in total.
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Postby ZetaBladeX13 » Tue Apr 20, 2010 3:31 am

Cross Slash requires two people... right?

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Riseatrance
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Postby Riseatrance » Tue Apr 20, 2010 4:09 am

My current game projects:
茨心 -Thornheart- (jRPG, yuri) || Heaven's Kiss: Fallen Hydrangea (Twine, yuri romance)

(#dota2) I support Team DK! 国土無双 (LaNm), you will be missed...

Follow me on Twitter at !
3DS - 3883:5561:7702 (Please msg me on Twitter/here/Skype if you add me!)
PAD - 201,267,866 (Japanese Servers. Common Leaders: Archangel, Ganesh)

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ZetaBladeX13
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Postby ZetaBladeX13 » Tue Apr 20, 2010 5:50 am


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eharper256
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Postby eharper256 » Tue Apr 20, 2010 11:23 am

Thanks alot, Riseatrance. Its much appreciated




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Postby Forsaken » Sat Oct 09, 2010 6:15 pm

Does the monk counter skill 1 for physical attacks prevent you from being hit, or just hit the enemy after he has hit you? Please elaborate
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Postby scy » Sat Oct 09, 2010 6:39 pm

You get hit and then counter.


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