EOIII Questions thread
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- Fluffernuff
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Re: EOIII Questions thread
so the best way to tank (minus provoke/otori/daifuhensha) is HP up and mitigation(not taking much damage) then increase the draw rate?
btw... about otori... is there any way to actually fnid multiplier FOR draw rate? because theres a bit of an inconsistency with otori. it claims to draw ALL attacks, but all that means is draw rate.
.....however, even then ive never seen otori.... fail. unlike provoke/daifuhensha.
so ids that just my lucky RNG? or is there some sort of way to see how much these skills affect draw rate?
btw... about otori... is there any way to actually fnid multiplier FOR draw rate? because theres a bit of an inconsistency with otori. it claims to draw ALL attacks, but all that means is draw rate.
.....however, even then ive never seen otori.... fail. unlike provoke/daifuhensha.
so ids that just my lucky RNG? or is there some sort of way to see how much these skills affect draw rate?
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Re: EOIII Questions thread
well im trying to see just how punishing this game really is for setups like i come up with
..... im thinking about;
P/S(because why not? worse case it doesnt work and i go P/H)
M/P (heck even M/Z or or something for dark ether)
N/P healer. because im weird. i want to see how much a bushin stacker can actually do. if it DOESNT work... i still have monk. so yeah. a rather safe experiment methinks.
S/B. eeeeeeeyup
A/S WMer. i read cloudbuster actually procs a chase. and i might actually have a turn here and there where my M and P can add to the chain too
so its more like 2 dedicated damage dealer, 2 support, and 1 ireallyhopeimatankohgodthishurts
..... im thinking about;
P/S(because why not? worse case it doesnt work and i go P/H)
M/P (heck even M/Z or or something for dark ether)
N/P healer. because im weird. i want to see how much a bushin stacker can actually do. if it DOESNT work... i still have monk. so yeah. a rather safe experiment methinks.
S/B. eeeeeeeyup
A/S WMer. i read cloudbuster actually procs a chase. and i might actually have a turn here and there where my M and P can add to the chain too
so its more like 2 dedicated damage dealer, 2 support, and 1 ireallyhopeimatankohgodthishurts
- Fluffernuff
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Re: EOIII Questions thread
be as horrified as you like, but ive only game overed twice. against narmer. because in phase 2 i charged in without camping. at level 9.
and gatekeeper. because i severely underestimated turn 2 nuke
well thats not entirely true. i game overed against the ghost ship when i was like lvl 22. but that was only 2 party members. it doesnt count!
im actually enjoying just trying out different things is all. i like knowing the "go-to" builds but trying out OTHER things people might not even notice. or disregard because something is better.
its like playing NU teir in OU in pokeymanz battles.
i know im going to HAVE to switch in the postgame. EO is pretty demanding with that stuff
the only thing i should -hopefully- HAVE to change in N/P.... and that would be to N/Z (prophecy AND DE spam)
we'll see
...now that i have a party, i can start retiring and grinding.
and gatekeeper. because i severely underestimated turn 2 nuke
well thats not entirely true. i game overed against the ghost ship when i was like lvl 22. but that was only 2 party members. it doesnt count!
im actually enjoying just trying out different things is all. i like knowing the "go-to" builds but trying out OTHER things people might not even notice. or disregard because something is better.
its like playing NU teir in OU in pokeymanz battles.
i know im going to HAVE to switch in the postgame. EO is pretty demanding with that stuff
the only thing i should -hopefully- HAVE to change in N/P.... and that would be to N/Z (prophecy AND DE spam)
we'll see
...now that i have a party, i can start retiring and grinding.
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- Fluffernuff
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Re: EOIII Questions thread
monk is basically emergency heals+healing bunshin. Z is to give em something to do. I.E ether spam. and stars/binaries if i need to really nuke something down.
and i meant cookie cutter as in... shoccuneer. not shoccuneer paired with something.
im not too concermed with RR shenanigans, but if i REALLY find my ninja runs out of things to do , itd just be...well... something to do. unimpressive or not, x% is better than 0% so.. yeh
i wasnt really looking into limit shenanigans.....yet. no points. lulz
the 1 thing im discovering is how much my front row DOESNT care about TP... like at all, haha.. the only ones who WOULD have TP issues would be Monk and Arbalist
and i meant cookie cutter as in... shoccuneer. not shoccuneer paired with something.
im not too concermed with RR shenanigans, but if i REALLY find my ninja runs out of things to do , itd just be...well... something to do. unimpressive or not, x% is better than 0% so.. yeh
i wasnt really looking into limit shenanigans.....yet. no points. lulz
the 1 thing im discovering is how much my front row DOESNT care about TP... like at all, haha.. the only ones who WOULD have TP issues would be Monk and Arbalist
- Fluffernuff
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Re: EOIII Questions thread
well my arbalist is going to be a WMer... so front morter/double action wouldnt help much at all (if only WM was a single target attack for double action)
but night vision/ proper form/ extend would be handy! that would also save my P/S points so i only have to invest in the night time attack!
but night vision/ proper form/ extend would be handy! that would also save my P/S points so i only have to invest in the night time attack!
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