*~*~*~*Etrian Odyssey III Skill Simulator*~*~*~*
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- Zaraf
- Fenrir
- Posts: 159
- Joined: Wed Jul 09, 2008 1:41 am
- Location: Edmonton, Alberta, Canada
- Contact:
Well, I've updated the data again. Self, if you can please take a look at the Zodiac and Monk skills and see if the details are ok now. If they are not, PLEASE provide me with the EXACT wording of what I should say. You've been giving me explanations, and I've tried my best to work with what you're giving me. But if I'm still not getting it, please just give it to me straight.
The locking of the info boxes is now implemented. Simply click on the skill name again to lock the box. You can drag the boxes around too.
We also implemented the suggestion that eharper had where you can filter out the unused skills in the Export to Text.
The locking of the info boxes is now implemented. Simply click on the skill name again to lock the box. You can drag the boxes around too.
We also implemented the suggestion that eharper had where you can filter out the unused skills in the Export to Text.
- Self
- Fenrir
- Posts: 166
- Joined: Tue Mar 30, 2010 1:51 pm [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
Zodiac's skills:
It seems the damage multipliers are consistent now, but the single-targeting skills' TP costs seem to be in disarray (going from 6 to 60 with a huge jump at level 6 instead of 8 to 22).
Monk's healing skills:
Since a lot of other skills simply say "x% damage", perhaps just "x% heal(ing)" could do. It also seems fine the way it is now, except maybe for that "of" ("x% of healing power" -> "x% healing power"). This is somewhat just nitpicking.
Ballista's Giant Kill:
The example should instead be saying "If the Ballistas has 100 HP, then the enemy must have 201 HP or more" (or "more than 200 HP").
Edit:
Pirate's Limit Boost:
(Minor typo) "Increases limit guage"
It seems the damage multipliers are consistent now, but the single-targeting skills' TP costs seem to be in disarray (going from 6 to 60 with a huge jump at level 6 instead of 8 to 22).
Monk's healing skills:
Since a lot of other skills simply say "x% damage", perhaps just "x% heal(ing)" could do. It also seems fine the way it is now, except maybe for that "of" ("x% of healing power" -> "x% healing power"). This is somewhat just nitpicking.
Ballista's Giant Kill:
The example should instead be saying "If the Ballistas has 100 HP, then the enemy must have 201 HP or more" (or "more than 200 HP").
Edit:
Pirate's Limit Boost:
(Minor typo) "Increases limit guage"
Last edited by Self on Thu Jun 10, 2010 1:46 am, edited 1 time in total.
- Maxine MagicFox
- ItL Webmaster
- Posts: 13474
- Joined: Wed Feb 27, 2008 12:20 pm
- Location: Pennsylvania
- Contact:
- Self
- Fenrir
- Posts: 166
- Joined: Tue Mar 30, 2010 1:51 pm [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
Weapon Masteries:
They only increase damage for normal attacks (but the zodiac's masteries affects skills). The game itself says something like "normal attack damage with a _ increases" while the zodiac's flame/ice/thunder masteries instead say "power of flame/ice/thunder attacks increases".
Pirate's Limit Boost:
(Minor typo) "Increases limit guage"
They only increase damage for normal attacks (but the zodiac's masteries affects skills). The game itself says something like "normal attack damage with a _ increases" while the zodiac's flame/ice/thunder masteries instead say "power of flame/ice/thunder attacks increases".
Pirate's Limit Boost:
(Minor typo) "Increases limit guage"
- Maxine MagicFox
- ItL Webmaster
- Posts: 13474
- Joined: Wed Feb 27, 2008 12:20 pm
- Location: Pennsylvania
- Contact:
I'm going to attach some kind of intro page to it (probably just grab Zaraf's page off of GFaqs and use that) but you guys can now find the finished product at
http://www.intothelabyrinth.net/etriano ... /skillsim/
http://www.intothelabyrinth.net/etriano ... /skillsim/
[] - [] - [] - []
- eharper256
- Diabolix
- Posts: 557
- Joined: Tue Feb 24, 2009 12:25 am
- Location: UK
- Contact:
- eharper256
- Diabolix
- Posts: 557
- Joined: Tue Feb 24, 2009 12:25 am
- Location: UK
- Contact:
- Maxine MagicFox
- ItL Webmaster
- Posts: 13474
- Joined: Wed Feb 27, 2008 12:20 pm
- Location: Pennsylvania
- Contact:
ItL is now hosting the finalized version of this product:
You can find the intro page (with controls) here:
http://www.intothelabyrinth.net/etriano ... mintro.php
The finalized project you can find here:
http://www.intothelabyrinth.net/etriano ... /skillsim/
You can find the intro page (with controls) here:
http://www.intothelabyrinth.net/etriano ... mintro.php
The finalized project you can find here:
http://www.intothelabyrinth.net/etriano ... /skillsim/
[] - [] - [] - []
- Zaraf
- Fenrir
- Posts: 159
- Joined: Wed Jul 09, 2008 1:41 am
- Location: Edmonton, Alberta, Canada
- Contact:
Thanks guys, I'll look into correcting those once I get back from my all day training -_-. I'm not going to bother changing "Cry to Crease Attack" just because once the English version is out, it will be replaced by the official name. So we'll just tough it out until then
Thanks for the update Maxine We'll send you the files once we got it updated.
Oh, and just a note to you guys. Awesome work eharper and Self have been doing! Catching all of these small things. However, a guy on Gamefaqs caught something that we ALL missed On Monk's skill tree, Burst Fist is missing a number. And some skills for Phalanx, Monk, and Farmer don't have the points allocated correctly (actually the allocation was correct, but the numbers on the arrows were incorrect).
http://www.gamefaqs.com/boards/981313-e ... y/55091210
I just thought it was funny how we all missed some very obvious mistakes hahaha
Thanks for the update Maxine We'll send you the files once we got it updated.
Oh, and just a note to you guys. Awesome work eharper and Self have been doing! Catching all of these small things. However, a guy on Gamefaqs caught something that we ALL missed On Monk's skill tree, Burst Fist is missing a number. And some skills for Phalanx, Monk, and Farmer don't have the points allocated correctly (actually the allocation was correct, but the numbers on the arrows were incorrect).
http://www.gamefaqs.com/boards/981313-e ... y/55091210
I just thought it was funny how we all missed some very obvious mistakes hahaha
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