*~*~*~*Etrian Odyssey III Skill Simulator*~*~*~*
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- eharper256
- Diabolix
- Posts: 557
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Oh good stuff. I just checked it, looks good.
Still just needs:
1. Change all those pesky instances of Class names (drop down menu etc.)
2. Gladiator Wild Swings actually only applies to skills (like Double Action, and if together with Double Action, has a lower priority than that).
3. Might want to clarify Nine Smashes is pretty inaccurate. (40%~ ish)
4. I think Scy has some exact targeting %'s for Provoke/Otori targets now. I know I saw them in a thread somewhere, but don't have them on me.
5. Chasers (Pirate and Bot) reduction per chase have been discovered:
40% | 37% | 34% | 31% | 28% | 25% | 22% | 19% | 16% | 13%
That is to say, at level 1, the chance to chase is 100% the first time, 60% the second, 20% the third and so on. Hence maximum chases per skill use are:
3 | 3 | 3 | 4 | 4 | 4 | 5 | 6 | 7 | 7
Ikkitousen/Warrior Might is obviously not affected by this.
6. The bugs seem to still be intact, though I've not tested Knighthood, the Monk thing of being able to use Fist skills with a mace as long as the slot 2 armour is empty is still there, so I'd assume the same with Knighthood still malfunctioning if used on party members other than front-left and front-centre.
Thats all I can spot for now.
Still just needs:
1. Change all those pesky instances of Class names (drop down menu etc.)
2. Gladiator Wild Swings actually only applies to skills (like Double Action, and if together with Double Action, has a lower priority than that).
3. Might want to clarify Nine Smashes is pretty inaccurate. (40%~ ish)
4. I think Scy has some exact targeting %'s for Provoke/Otori targets now. I know I saw them in a thread somewhere, but don't have them on me.
5. Chasers (Pirate and Bot) reduction per chase have been discovered:
40% | 37% | 34% | 31% | 28% | 25% | 22% | 19% | 16% | 13%
That is to say, at level 1, the chance to chase is 100% the first time, 60% the second, 20% the third and so on. Hence maximum chases per skill use are:
3 | 3 | 3 | 4 | 4 | 4 | 5 | 6 | 7 | 7
Ikkitousen/Warrior Might is obviously not affected by this.
6. The bugs seem to still be intact, though I've not tested Knighthood, the Monk thing of being able to use Fist skills with a mace as long as the slot 2 armour is empty is still there, so I'd assume the same with Knighthood still malfunctioning if used on party members other than front-left and front-centre.
Thats all I can spot for now.
- Lord Zombie
- Bloodant
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- Lord Zombie
- Bloodant
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- Lord Mutton Chops
- Killclaw
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- Lord Zombie
- Bloodant
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- Lord Zombie
- Bloodant
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- Starsoulklr
- Ragelope
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Re: *~*~*~*Etrian Odyssey III Skill Simulator*~*~*~*
I love this thing!
Gives me the info I need while planning how to spend my points. Good stuff.
Gives me the info I need while planning how to spend my points. Good stuff.
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