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Ninja problem
Posted: Thu Oct 07, 2010 2:14 am
by Pheonick
Anyone else finding new daggers a little hard to come by? The gaps between finding new ninja weapons are to long for my liking
That and after I find an awesomely expensive new one i find 3 lower-level daggers which I would have found really useful earlier D:
Re: Ninja problem
Posted: Thu Oct 07, 2010 2:43 am
by Wolkenritter
Posted: Thu Oct 07, 2010 1:41 pm
by NoFrets
Posted: Thu Oct 07, 2010 5:56 pm
by Pheonick
Oh yes, kagerou is one of my favorite delay tactics, especially since it activates blood return/avenger
What did you subclass your ninja to, Wolfkenritter? I chose farmer, simply because I like disablers. Also I think his play possum/perserverence skill will come in handy for his twig-like durability.
Posted: Thu Oct 07, 2010 6:40 pm
by Wolkenritter
Pirate... Er, I mean Buccaneer! Yes, yes, Buccaneer... >_>
Cloned Ninjas with Eagle Eye and Pincushion kick ass. Also Swashbuckling and Kubikiri annhilates random mobs with ease =)
Posted: Fri Oct 08, 2010 2:28 pm
by Pheonick
I feel cheated that the ninja-pirate is possible but the [hide]yggdroid is doomed to a subclassing-lonely existence, last I heard[/hide].
The other problem for ninjas was choosing my build. Was interested to see how petrify functioned, and kubikiri sounded veeery useful with the ninja's toothpick weapons. I went for a tagen battou build, and realised that skill wasn't quite as good as I hoped <<
Posted: Fri Oct 08, 2010 3:48 pm
by eharper256
Tagen Battou is only REALLY powerful if you can field 3+ clones; a bit like the [hide]Yggdroids[/hide] Shoot Skill.
It is one of the obvious ways to get the conditional drop of the B4F boss [hide]Narmer[/hide] though (which is to [hide]defeat it with a single character[/hide], by and the by).
Posted: Fri Oct 08, 2010 7:50 pm
by CoarseDragon
Posted: Sun Oct 10, 2010 6:03 pm
by Pheonick