Beginner questions
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- Maxine MagicFox
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Make 10 Farmers at the start. 5 of them will get Combat Study and work towards maxing that as they level before going for Harvesting -> Keen Nose -> etc. The other 5 will immediately get Harvesting and just do some basic gathers on the early floors; once the first set can do some Gathering on their own, you can delete the 3/10 Harvesting guys.
- Maxine MagicFox
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Didn't. My farmer is the weakest character, but I don't care if he dies or not in combat. What matters is that I drag his ass to whatever site. ^_^ In my mind, it's rather funny 'cause I imagine my monk character complaining while she's dragging his half dead body and when they arrive she orders him to get to work already!
As long as the farmer is in the party, you get to share in the benefits. Obviously it means you are down to four members, but usually farming the previous floors is all you need anyways. Put the points not in combat study but in the harvesting skills as well as the one that lets you restore harvesting points. The only time you need his sorry ass alive is to use that skill (I think it's called Double). So I usually brought a Nectar with me until my monk learned revive and I only used that the moment I needed it.
Funny end to the story: I subclassed my monk as farmer. For all her hard work dragging his body around she actually learned something XD
As long as the farmer is in the party, you get to share in the benefits. Obviously it means you are down to four members, but usually farming the previous floors is all you need anyways. Put the points not in combat study but in the harvesting skills as well as the one that lets you restore harvesting points. The only time you need his sorry ass alive is to use that skill (I think it's called Double). So I usually brought a Nectar with me until my monk learned revive and I only used that the moment I needed it.
Funny end to the story: I subclassed my monk as farmer. For all her hard work dragging his body around she actually learned something XD
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You mean Double Crop.
Personally, it's just easier / more rewarding to take 5 Farmers. That way, you have 50 points of Keen Nose (so half your gathers are the Rare), basically infinite gathers (25 + Points in Mine/Take/Chop + Double Crop), no encounters (Safe STroll), and "free" Warp Wire/Ariadne's Thread (To Market; costs 13 TP but saves you an inventory slot which means one more gather~).
Plus, it's kind of funny to see the group of 99 Farmers in my roster.
Personally, it's just easier / more rewarding to take 5 Farmers. That way, you have 50 points of Keen Nose (so half your gathers are the Rare), basically infinite gathers (25 + Points in Mine/Take/Chop + Double Crop), no encounters (Safe STroll), and "free" Warp Wire/Ariadne's Thread (To Market; costs 13 TP but saves you an inventory slot which means one more gather~).
Plus, it's kind of funny to see the group of 99 Farmers in my roster.
- Maxine MagicFox
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- SAL
- Bloodant
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Making a farming team may seem kind of stupid, but it basically becomes necessary at higher levels if you want to be able to buy elite equipment. You unfortunately just can't get away with only farming conditional drops for cash like you could in EO2 this time around, and a single farmer (or even two) simply won't cut it either.
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