Offhand thought- each skill has three levels (just learn, learned and understood, mastered). If prerequisites are present, they would only require the skill to be learned, regardless of level.
Also, naturally, fuse some of the similar skills together (do medics really need three different levels of healing?).
[s]Offhand thought on reducing skill count- When applicable, condense sets of three elemental skills into one skill, which lets the user pick what element to use when the time comes. Maybe not so much for alchemists, though.[/s]
Etrian Odyssey: Chronicles-- Planning
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- Doktor_Q
- Manticor
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- Drathi
- Manticor
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I'm liking the ideas so far. Also, I think that if the combatants (the characters we play) reach more people than we can handle, we may start implicating injury rules. Basically, we have infinite warp-wires just to keep the story flowing and not have our glorious leader killed off and whoever is KOed in battle is injured and will spend a week or so in town to recover, while someone is their substitute.
- Doktor_Q
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Will you be balancing it so we regularly need those healing items? I mean, personally I've never found much call to use them.
Mostly because I focus my parties to hell and back to be totally self sustaining, but that aside.
Mostly because I focus my parties to hell and back to be totally self sustaining, but that aside.
Last edited by Doktor_Q on Thu Mar 03, 2011 1:42 am, edited 1 time in total.
- Doktor_Q
- Manticor
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The downside of one skill point to each passive would mean that, effectively, once you learn it, you know all there is to know about it.
For example, once a Protector learned En Garde, he would then have completely mastered it.
Also, am I looking at this wrong, or do Front Guard and Rear Guard activate on their own?
For example, once a Protector learned En Garde, he would then have completely mastered it.
Also, am I looking at this wrong, or do Front Guard and Rear Guard activate on their own?
- Jhang
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If I may give a suggestion for character 'sheets,' I had a template being set up very similar to yours, Drathi, including the skill progression:
[spoiler]
Name: The character's name
Age: How old this character is
Hometown: Where is this character from
Class: The character's class
Appearance: What this character looks like
Personality: What this character's personality is like
Background: Character's history to this point
Skill Set: The character's skill selections, and rank in them. [/spoiler]
It was for an EO3 game concept, so it is a bit... off, especially with Hometown. I am likewise interested in the game, though EO1 is a bit (very) alien to me.
[spoiler]
Name: The character's name
Age: How old this character is
Hometown: Where is this character from
Class: The character's class
Appearance: What this character looks like
Personality: What this character's personality is like
Background: Character's history to this point
Skill Set: The character's skill selections, and rank in them. [/spoiler]
It was for an EO3 game concept, so it is a bit... off, especially with Hometown. I am likewise interested in the game, though EO1 is a bit (very) alien to me.
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