Another New Roleplay!
Posted: Mon Mar 18, 2013 2:09 am
It seemed about that time again for someone to try to revive roleplaying on this board. Since I'm the one who asked for this board to exist, I figure, hey, why not me?
So I got an idea for an RP that I don't THINK anyone here tried before (if they did, I didn't see the thread for it, but I could have easily missed one). It's a fairly simple premise, in fact it only has one key difference from your usual Etrian Odyssey themed RPs: players will take on the role of an entire 5 person guild, rather than a single person. Multiple guilds will be completing the same tasks, exploring the same caves/labyrinths (thinking of doing a thing similar to EO4). Guilds will be able to interact with one another in a number of different ways, and may be able to help or hinder others, up to the players' discretion.
Why I think this might work:
It kinda solves one issue that kills roleplaying. By having each player control a guild, you essentially only need one player and the GM to make the game continue. That way, if one person slows down their posting, the game won't have to grind to a halt to wait up on them. There's also room for more creativity, as you have five characters to make. And, let's face it, making characters is one of the funnest parts of RPing.
Why it might not work:
This doesn't solve the issue of availability. Specifically, even if I'm the GM, I'm not sure if I could be able to post every day (I'd damn well try, though). I plan to work around this by trying to give players extra things to do before I know I'm going to have to be away, so that they don't get bored waiting for me to come back. Also, my sleep patterns are weird, and so I might not be online until most players are in bed.
Aside from that, there's also the problem of complexity. Having five characters per guild might make posts a little too big, names hard to keep track of, etc. I'm not sure if this would be a huge deal, as I personally like long posts, but it really depends on the player I guess. Besides, it's not like ALL five characters of your party need to do something EVERY post...
Issues that still need addressing:
Combat. Not sure how this will work, be it for random encounters, FOEs, or boss fights. For that matter, if multiple guilds are competing to the end of the labyrinth, does that mean only one guild can lay claim to victory against a specific boss? I'd have to balance it out and give all players a chance to do so (or I guess make multiple bosses somehow).
Skills, equipment/items, and subclassing are also some things I ponder. Really, I think I plan on more or less giving people free reign with their skills (though, subclassing would not be available from the start). I trust everyone is mature enough not to turn their character into GOD HIMSELF when they're in the first labyrinth. But then there wouldn't be much difference from one player's Nightseeker to the next, for example. This isn't really a big issue, just pondering if I should bother to make some sort of specialization system, or if that would just over-complicate things...
Other Miscellaneous Features:
-Characters can be any class from any of the EO games (some racial and/or subclass restrictions may apply)
-Players' actions and choices can directly affect the flow or direction of the story
-Free drop in/out at any time during the game.
-Possible RP newbie training via PMs (probably will only be implemented if this gets popular enough to continue for quite some time and people want to drop in super late)
-Possibly some free roaming exploration, like EO4's Airships? (Not sure if this would be relevant or interesting enough to be used for a game mechanic, though)
-Maybe NPCs that work similar to Guest characters?
Well, that's all the thoughts I have on it now. Feedback is both welcome and appreciated, and help with those issues would be great. If things go well and I have enough interest (even if it's only like 1 or 2 players), I could get the ball rolling on this within the week.
So I got an idea for an RP that I don't THINK anyone here tried before (if they did, I didn't see the thread for it, but I could have easily missed one). It's a fairly simple premise, in fact it only has one key difference from your usual Etrian Odyssey themed RPs: players will take on the role of an entire 5 person guild, rather than a single person. Multiple guilds will be completing the same tasks, exploring the same caves/labyrinths (thinking of doing a thing similar to EO4). Guilds will be able to interact with one another in a number of different ways, and may be able to help or hinder others, up to the players' discretion.
Why I think this might work:
It kinda solves one issue that kills roleplaying. By having each player control a guild, you essentially only need one player and the GM to make the game continue. That way, if one person slows down their posting, the game won't have to grind to a halt to wait up on them. There's also room for more creativity, as you have five characters to make. And, let's face it, making characters is one of the funnest parts of RPing.
Why it might not work:
This doesn't solve the issue of availability. Specifically, even if I'm the GM, I'm not sure if I could be able to post every day (I'd damn well try, though). I plan to work around this by trying to give players extra things to do before I know I'm going to have to be away, so that they don't get bored waiting for me to come back. Also, my sleep patterns are weird, and so I might not be online until most players are in bed.
Aside from that, there's also the problem of complexity. Having five characters per guild might make posts a little too big, names hard to keep track of, etc. I'm not sure if this would be a huge deal, as I personally like long posts, but it really depends on the player I guess. Besides, it's not like ALL five characters of your party need to do something EVERY post...
Issues that still need addressing:
Combat. Not sure how this will work, be it for random encounters, FOEs, or boss fights. For that matter, if multiple guilds are competing to the end of the labyrinth, does that mean only one guild can lay claim to victory against a specific boss? I'd have to balance it out and give all players a chance to do so (or I guess make multiple bosses somehow).
Skills, equipment/items, and subclassing are also some things I ponder. Really, I think I plan on more or less giving people free reign with their skills (though, subclassing would not be available from the start). I trust everyone is mature enough not to turn their character into GOD HIMSELF when they're in the first labyrinth. But then there wouldn't be much difference from one player's Nightseeker to the next, for example. This isn't really a big issue, just pondering if I should bother to make some sort of specialization system, or if that would just over-complicate things...
Other Miscellaneous Features:
-Characters can be any class from any of the EO games (some racial and/or subclass restrictions may apply)
-Players' actions and choices can directly affect the flow or direction of the story
-Free drop in/out at any time during the game.
-Possible RP newbie training via PMs (probably will only be implemented if this gets popular enough to continue for quite some time and people want to drop in super late)
-Possibly some free roaming exploration, like EO4's Airships? (Not sure if this would be relevant or interesting enough to be used for a game mechanic, though)
-Maybe NPCs that work similar to Guest characters?
Well, that's all the thoughts I have on it now. Feedback is both welcome and appreciated, and help with those issues would be great. If things go well and I have enough interest (even if it's only like 1 or 2 players), I could get the ball rolling on this within the week.