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Golden Deer Pub Community Forums • A note on difficulty - Page 2
Page 2 of 2

Re: A note on difficulty

Posted: Sun Aug 04, 2013 8:37 am
by Wolkenritter

Re: A note on difficulty

Posted: Mon Aug 05, 2013 7:36 am
by Shousa
It will eventually make up for it, but my Nightstalkers were generally a few levels behind everyone else, because their mortality rate was really high. The Dancer wasn't better off, though. Strangely my Runemaster always was the last girl standing, even outliving the Sniper I used to have before getting Arcanists and sometimes single-handedly defeating weakened FOEs in the early game.

Update on difficulty: Defeated all those dragons with ease (i.e. no real strategy involved) and am now contemplating if I should or just get it over with and kill the .

Re: A note on difficulty

Posted: Mon Aug 05, 2013 3:42 pm
by Wolkenritter
If you're going to fight the weakened version of then go for it. The weapons he gives you are superior to any other weapon in the game. Also kill if you haven't yet.

Re: A note on difficulty

Posted: Mon Aug 05, 2013 4:53 pm
by Shousa
Though.. what's the point if he gives you good weapons. After I defeat him I completed everything or did I?. My monstrous codex suggests I'm missing about 11 monsters.

Not that I really need better weapons, anyway. My second Nightstalker has already >700 ATK.


*Of course I fought him without any preparation, because that's what I do. Some ominous presence? Stay away? Pah, let's fight it... and die hard.

Re: A note on difficulty

Posted: Mon Aug 05, 2013 5:26 pm
by Snowdome

Re: A note on difficulty

Posted: Wed Aug 07, 2013 1:37 am
by Dangerus

Re: A note on difficulty

Posted: Wed Aug 07, 2013 8:42 am
by Shousa
Just one final note on difficulty from me:
Now ^this is what I'm talking about. Finally feels like EO again :-)

Thinking about it, me having a hard time with that one could also be related to my party not having equipped much for def. All have second weapons and rings to increase stats >.< (Because getting used to 1-hit-K.O.'s I figured, what was even the point.)


@Tangos: they are pretty worthless, anyway, if your main damage dealer is a Nightstalker, because increased attack from Tango is nothing compared to increased attack from ailments. Nothing! They also won't benefit from increased defense, so there's really no point in Tangos for Nightstalkers.

Re: A note on difficulty

Posted: Wed Aug 07, 2013 9:57 am
by Wolkenritter

Re: A note on difficulty

Posted: Thu Aug 08, 2013 6:36 pm
by Shousa
Shadow Bite on some dragon without ailments: 300+ damage
...with ailments: 4500+ damage (Around Lv70)

I don't need to do the maths on that one to see that that's way, way, way more then a lousy 45%. Though, 45% sounds pretty decent to add to this. But then again, setting it up's a bitch and it eats a buff-slot. Maybe I'll get it now, because I don't know what else to do with all those SP.

@garrett: If you need Amritas to fight stuff you've done something bad in the planning stages of your party. My N/A, D/M, A/R and R/I have basically infinite TP each. (As long as R/I doesn't need to spam Origin Rune. Then I would have a problem after around 20 turns.)

Re: A note on difficulty

Posted: Thu Aug 08, 2013 8:21 pm
by halifix
I don't really use my medic skills, other than revive. And I guess the healing boost is nice, but I haven't even checked if it applies to my arcanist's Circle Boon.

If you rely on the base elemental Runes, then yeah, tangos may be wasted, since one would keep getting erased. I use Beat Dance for damage on my dancer; I have a fairly boring build though. I would definitely have preferred an N/S to my S/N.

I never saw much of a problem with setup, but I do have a Fortress for soaking up damage incurred... my party isn't deadly, but it's very reliable. I'm going to experiment with F/D I/R R/I A/N L/M party when I retire for those 50-100 stat points.

Re: A note on difficulty

Posted: Fri Aug 09, 2013 1:48 am
by Wolkenritter

Re: A note on difficulty

Posted: Fri Aug 09, 2013 8:49 am
by Shousa
I doubt that that has much to do with Attack Tango.. and more with your team no longer being around Lv70. How did you forge your sword, btw? (And how does Atrophic Eye help the Nightstalker deal damage?)

Re: A note on difficulty

Posted: Fri Aug 09, 2013 10:53 am
by Wolkenritter

Re: A note on difficulty

Posted: Fri Aug 09, 2013 11:27 am
by Shousa
Oh.. that's right. Somehow assumed Atrophic Eye only lowered elemental defense.
..and what's really tiring is waiting for the Superbosses to respawn. Once I killed every FOE in a certain area of a certain library, felt accomplished, made my way to the exit and three steps later everything respawned on me. (FUUU~) Why can't superbosses have the decency to respawn quickly...

Re: A note on difficulty

Posted: Sat Aug 10, 2013 3:37 am
by Dangerus