Calculator v1.1.0.0 Available!

Discuss the fourth game in the series.

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Doktor_Q
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Re: Calculator Slightly Delayed [No Longer!]

Postby Doktor_Q » Thu Apr 04, 2013 8:25 pm

The web one is where it always has been? I don't think anything happened to it at all, really.


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Re: Calculator Slightly Delayed [No Longer!]

Postby Wave-tan » Thu Apr 04, 2013 8:39 pm

http://www.crazyuncleivans.com/eo4skill ... llsim.html
Still there and it looks like the skills have been updated to match the North American names. I think it's still missing data, though.
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Re: Calculator Slightly Delayed [No Longer!]

Postby Liferake » Thu Apr 04, 2013 10:53 pm

Last edited by Liferake on Thu Apr 04, 2013 11:16 pm, edited 1 time in total.


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Re: Calculator Slightly Delayed [No Longer!]

Postby Zaraf » Thu Apr 04, 2013 11:16 pm

Liferake is correct. If you notice, all of the japanese wikis post their data as "Damage magnification". Any defense reduction is noted from the damage side rather than the defense side.

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Re: Calculator Slightly Delayed [No Longer!]

Postby Doktor_Q » Fri Apr 05, 2013 12:19 am

On such a note, any thoughts of including known formulas like evasion/damage/damage reduction/healing power in the simulator? I'd ask for base stats too, but that feels more complicated, and goes... more substantially outside the realm of a skill simulator.

I ask this because I do lots of number crunching when weighing which classes to use.


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Re: Calculator Slightly Delayed [No Longer!]

Postby Zaraf » Fri Apr 05, 2013 12:25 am


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Re: Calculator Slightly Delayed [No Longer!]

Postby Wave-tan » Fri Apr 05, 2013 3:29 pm

I'll look into getting the descriptions adjusted. I have to admit, I find the inconsistency between the skill's description (reduces defense) and the individual rank description (raises damage dealt) a little...distasteful...but I'm a little fanatical about consistency. Well, naught can be done about it unless we start re-running math to determine the real reduction in defense based on the magnified damage percentages.

And I doubt that's time anybody on my team has right now, so I'll just suck it up. (^_^)

The lack of status ailment success rates bothers me far more, both in terms of completeness of data and my own personal selfishness. My party is based on binding. (¬_¬) I want those numbers!
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Re: Calculator Slightly Delayed [No Longer!]

Postby PLA » Fri Apr 05, 2013 4:05 pm

Yay! PLA link. :3
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Re: Calculator Slightly Delayed [No Longer!]

Postby Wave-tan » Fri Apr 05, 2013 6:40 pm

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PLA
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Re: Calculator Slightly Delayed [No Longer!]

Postby PLA » Fri Apr 05, 2013 6:59 pm

"Make life rue the day it thought it could give Cave Johnson lemons!"

"I'm so happy with my evil plan; goodbye to music, gym and art
Soon I'll have the perfect school, where fun and excitement never start"


Wagahaiwa neko de aru.

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Wave-tan
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Re: Calculator Slightly Delayed [No Longer!]

Postby Wave-tan » Fri Apr 05, 2013 7:04 pm

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Doktor_Q
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Re: Calculator Slightly Delayed [No Longer!]

Postby Doktor_Q » Sat Apr 06, 2013 3:57 pm

I've been making just enough files to start to get annoyed with the default saving/loading setup it has- it navigates to C:...blahblah...My Documents when saving, but just opens right on the C: drive when loading, regardless of where I'm running it from. Also, the default filenames are really really long, and I can't search by first letter.


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Re: Calculator Slightly Delayed [No Longer!]

Postby Wave-tan » Sat Apr 13, 2013 8:05 pm

Thanks for the input guys. We've started putting together a changelist and will see if we can get a new version pushed in the near future.
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Re: Calculator Slightly Delayed [No Longer!]

Postby KitsuKitsu » Sat Jun 01, 2013 7:42 pm

Cool stuff, thanks for making it :3

Any chance you can get the status landing rates in the future (Or perhaps we'll need to wait for 3ds hacking gear for that)?

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Re: Calculator Slightly Delayed [No Longer!]

Postby Wave-tan » Tue Jun 11, 2013 4:43 pm

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