Subclassing Synergy List attempt
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- Garlyle
- Fenrir
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Subclassing Synergy List attempt
Everyone keeps asking "hey what subclass should I put on my _____?" so... well, I figured I'd put this together.
Look at the Main Class first then the Sub Class
Green subclasses have fantastic advantages and are go-to recommendations.
Blue subclasses are generally more niche-use or alternative; they're not necessarily bad, but are usually just outclassed.
Red subclasses offer very little substantial synergy beyond what a class offers anyone (such as Runemaster sub always helping solve TP problems).
Feedback is extremely welcome, a lot of this right now is just theorycrafting. I may have overlooked things, some things may not work as expected, etc - but I think it'd be good to get a list of synergies going.
Landsknecht Main
Nightseeker Main
Fortress Main
Sniper Main
Medic Main
Runemaster Main
Dancer Main
Arcanist Main
Bushi Main
Imperial Main
Look at the Main Class first then the Sub Class
Green subclasses have fantastic advantages and are go-to recommendations.
Blue subclasses are generally more niche-use or alternative; they're not necessarily bad, but are usually just outclassed.
Red subclasses offer very little substantial synergy beyond what a class offers anyone (such as Runemaster sub always helping solve TP problems).
Feedback is extremely welcome, a lot of this right now is just theorycrafting. I may have overlooked things, some things may not work as expected, etc - but I think it'd be good to get a list of synergies going.
Landsknecht Main
Nightseeker Main
Fortress Main
Sniper Main
Medic Main
Runemaster Main
Dancer Main
Arcanist Main
Bushi Main
Imperial Main
Last edited by Garlyle on Fri Mar 08, 2013 6:09 pm, edited 3 times in total.
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- Ragelope
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Re: Subclassing Synergy List attempt
Please elaborate on the fan dance speed boost bug?
- Dangerus
- Manticor
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Re: Subclassing Synergy List attempt
Hey, no mean to complain, but Having a Dancer/Imperial isn't that bad if you say that using a Drive during period increments are a good idea. I actually have one myself and using Rush Dance when using an Imperial Sword helped me defeat I thought it would be blue at most but was saddened it was in the red zone. For me, it was worth saving Imperial as a subclass for him.
And sure the Fortress/Nightseeker sounds like a stupid idea, but think about the fun of not taking hits when using Shadow Cloak when protecting the party. That totally sounds like fun to me. (Still, unlike the Dancer/Imperial, I actually thought about switching the Fortress/Nightseeker out for an Imperial/Runemaster which looks like they know what they are doing.)
Subclassing Wufan as a Runemaster also did wonders for my party. I can just watch bosses weak to elemental attacks die with her in the team (She was a good help to my main party when defeating the .
Also, I find Bushi/Fortresses the most fun thing since ever because of the extra bash attacks they have. Still, you have a point on them. Two of them are helping and otherwise very dynamic duo of a Dancer/Medic and an Arcanist/Medic level up.
The Nightseeker/Bushi though... Well she is one nice hot potato of death. She was the first to get to the max level. HP Boosting is amazing.
And sure the Fortress/Nightseeker sounds like a stupid idea, but think about the fun of not taking hits when using Shadow Cloak when protecting the party. That totally sounds like fun to me. (Still, unlike the Dancer/Imperial, I actually thought about switching the Fortress/Nightseeker out for an Imperial/Runemaster which looks like they know what they are doing.)
Subclassing Wufan as a Runemaster also did wonders for my party. I can just watch bosses weak to elemental attacks die with her in the team (She was a good help to my main party when defeating the .
Also, I find Bushi/Fortresses the most fun thing since ever because of the extra bash attacks they have. Still, you have a point on them. Two of them are helping and otherwise very dynamic duo of a Dancer/Medic and an Arcanist/Medic level up.
The Nightseeker/Bushi though... Well she is one nice hot potato of death. She was the first to get to the max level. HP Boosting is amazing.
- Garlyle
- Fenrir
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Re: Subclassing Synergy List attempt
Feedback like that isn't complaining, it's useful! I hadn't even considered Bushi's extra access to Fortress' bash skills, for instance. And yeah, I've probably got a few cases of inconsistency with what qualifies as red (gets basically nothing) vs blue (quirky or outclassed but still useful)
(Unfortunately I'm about to fall asleep but I promise I'll dig through anything and everything posted here once I wake up and update it)
(Unfortunately I'm about to fall asleep but I promise I'll dig through anything and everything posted here once I wake up and update it)
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- ProfAllister
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- Ragelope
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Re: Subclassing Synergy List attempt
Medic Main/Sniper Sub
Why would you even?
well my medic is in back row barely doing much healing cuase of dancer/arcanist. She is good for Binds/Rezs/Cureing satus majorly. With a bow instead of a staff/mace she does some respecable damage. she does though have heal and line heal for catchup healing.
Why would you even?
well my medic is in back row barely doing much healing cuase of dancer/arcanist. She is good for Binds/Rezs/Cureing satus majorly. With a bow instead of a staff/mace she does some respecable damage. she does though have heal and line heal for catchup healing.
- Reynard-Miri
- Manticor
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Re: Subclassing Synergy List attempt
Garlyle, I think you missed something for L/M. Specifically the 3rd tier Hammer skill. I haven't tested it out yet (I'm not nearly that far) but I figure it'd be worth mentioning.
- PLA
- Manticor
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Re: Subclassing Synergy List attempt
Drives are reported to work with Shadow Skill in the japanese version. Yes, with only one weapon.
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Soon I'll have the perfect school, where fun and excitement never start"
Wagahaiwa neko de aru.
- ProfAllister
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- Garlyle
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Re: Subclassing Synergy List attempt
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- Wolkenritter
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Re: Subclassing Synergy List attempt
Fortress/Runemaster - Worth noting that Bolt Strike synergies really well with the Runemaster's various damage boosting skills.
Nightseeker/Medic - Star Drop works with Follow Trace and Nightseekers are almost guaranteed to go first with Speed Boost. Not sure if it's effects stack though.
Sniper/Landsknect - I'd make it blue. Even though it only benefits from two skills, its not a terrible option. Also since Snipers are usually in the back you could equip a secondary weapon and make use of Power and Mind Break without caring about the defense drop.
Runemaster/Landsknect - Initiative works with rune skills but Vanguard doesn't.
Sniper/Dancer - Due to their high crit rate and their massive crit damage bonus, Snipers have very powerful normal attacks which works well with Chase Samba and Sword Dance.
Nightseeker/Medic - Star Drop works with Follow Trace and Nightseekers are almost guaranteed to go first with Speed Boost. Not sure if it's effects stack though.
Sniper/Landsknect - I'd make it blue. Even though it only benefits from two skills, its not a terrible option. Also since Snipers are usually in the back you could equip a secondary weapon and make use of Power and Mind Break without caring about the defense drop.
Runemaster/Landsknect - Initiative works with rune skills but Vanguard doesn't.
Sniper/Dancer - Due to their high crit rate and their massive crit damage bonus, Snipers have very powerful normal attacks which works well with Chase Samba and Sword Dance.
- Reynard-Miri
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- Wolkenritter
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- Katt
- Ragelope
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Re: Subclassing Synergy List attempt
Im curious as to duplicate passives- do they stack, and at what rate? confound it, a Fortress/Landy with 14 levels in Iron Wall tempts me so.
I SAID CHEAT, DO IT!
^^ and I'll throw my hat in for those who play defensively, after testing around with Land/Dancer to get multiple attacks while keeping my shield up, i can't argue the usefulness. at least til i unlock imperial from the sounds of it. That amazing self-boost with those extra hits is devastating and not being fragile is... important, eheheh... For a purely passive standpoint to focus on the actual Land skills, that is.
I SAID CHEAT, DO IT!
^^ and I'll throw my hat in for those who play defensively, after testing around with Land/Dancer to get multiple attacks while keeping my shield up, i can't argue the usefulness. at least til i unlock imperial from the sounds of it. That amazing self-boost with those extra hits is devastating and not being fragile is... important, eheheh... For a purely passive standpoint to focus on the actual Land skills, that is.
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