Coordinates for [spoilers]

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Coordinates for [spoilers]

Postby Dangerus » Mon Apr 08, 2013 3:30 am


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Re: Coordinates for [spoilers]

Postby Wolkenritter » Mon Apr 08, 2013 3:42 am


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Re: Coordinates for [spoilers]

Postby Dangerus » Mon Apr 08, 2013 4:12 am


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Re: Coordinates for [spoilers]

Postby Wolkenritter » Mon Apr 08, 2013 4:17 am


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Re: Coordinates for [spoilers]

Postby Dangerus » Mon Apr 08, 2013 5:51 am


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Re: Coordinates for [spoilers]

Postby Wolkenritter » Mon Apr 08, 2013 5:59 am


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Re: Coordinates for [spoilers]

Postby Dangerus » Mon Apr 08, 2013 6:18 am


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Re: Coordinates for [spoilers]

Postby emailboxu » Tue Apr 09, 2013 5:12 pm


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Re: Coordinates for [spoilers]

Postby Snowdome » Tue Apr 09, 2013 7:40 pm

Untold classic mode not yet completed. Untold 2 story mode still in 5th stratum. And now EO5 is coming...

Switch FC: SW-1343-6564-9223
Iris @ Pokemon X [Bug #314 #46 #49]
3DS FC: 0688-5760-3487 (There is a FC thread in case anyone didn't notice)


Check for Guild Card Generator <Compatible with EO4, EOU, EOU2 & EDM; Last updated November 8, 2015>
Click for a complete list of EO4 QR codes (quest sorted by suggested level!) and more
<Last updated March 10, 2014>
*For the best QR experience, view the folders in list mode.

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Re: Coordinates for [spoilers]

Postby emailboxu » Tue Apr 09, 2013 8:19 pm


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Re: Coordinates for [spoilers]

Postby Dangerus » Tue Apr 09, 2013 11:50 pm


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Re: Coordinates for [spoilers]

Postby Snowdome » Wed Apr 10, 2013 9:14 am

Untold classic mode not yet completed. Untold 2 story mode still in 5th stratum. And now EO5 is coming...

Switch FC: SW-1343-6564-9223
Iris @ Pokemon X [Bug #314 #46 #49]
3DS FC: 0688-5760-3487 (There is a FC thread in case anyone didn't notice)


Check for Guild Card Generator <Compatible with EO4, EOU, EOU2 & EDM; Last updated November 8, 2015>
Click for a complete list of EO4 QR codes (quest sorted by suggested level!) and more
<Last updated March 10, 2014>
*For the best QR experience, view the folders in list mode.

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Re: Coordinates for [spoilers]

Postby scy » Wed Apr 10, 2013 4:07 pm

HIT Forges aren't that necessary unless you're using a Skill with a fairly sizable negative hit mod. I'm not entirely sure how many skills are actually like that, however, besides the obvious ones (Squall Volley, namely).

Also, ATK Forges do not suffer diminishing returns.


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