Shin SQ rage (and wild speculation) goes here

Discuss the retelling/remastering of the first game.

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Skorch
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Re: Shin SQ rage (and wild speculation) goes here

Postby Skorch » Mon Sep 23, 2013 5:45 am


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noodles
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Re: Shin SQ rage (and wild speculation) goes here

Postby noodles » Mon Sep 23, 2013 6:33 am

it's definitely better, especially with stuff like binds and TP usage, and with the medic having stuff like sleep and poison, your party can fuck with the enemy hard without necessarily needing a dark hunter or hexer (though the hexer's mastery tree makes it a hell of a lot more viable early-game, giving you the fear skills a lot faster if you choose not to focus on the other curses)


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Kimiko
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Re: Shin SQ rage (and wild speculation) goes here

Postby Kimiko » Mon Sep 23, 2013 1:01 pm

Poor Hexers and Dark Hunters. They're even less useful now :(

Wouldn't it have been cool if the Story Mode party had included a H and DH? So much potential for interesting banter :)
Kimiko

Rewatching: Beast Player Erin


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lulzace
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Re: Shin SQ rage (and wild speculation) goes here

Postby lulzace » Mon Sep 23, 2013 1:30 pm

I was watching stuff on nicovideo and it seems that Ecstasy is still op. Though I guess that isn't saying much considering you can get any skill from any class to boost your damage if you are patient enough.

Either way Gunner feels like an entirely inclusive S/B.

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Wolkenritter
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Re: Shin SQ rage (and wild speculation) goes here

Postby Wolkenritter » Mon Sep 23, 2013 5:58 pm


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lulzace
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Re: Shin SQ rage (and wild speculation) goes here

Postby lulzace » Mon Sep 23, 2013 6:34 pm

I think one of the classes has a passive that boost their damage the lower their hp is. Perfect for Hexers and right?

*Modited by ed*

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Wolkenritter
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Re: Shin SQ rage (and wild speculation) goes here

Postby Wolkenritter » Mon Sep 23, 2013 8:15 pm


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halifix
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Re: Shin SQ rage (and wild speculation) goes here

Postby halifix » Mon Sep 23, 2013 11:12 pm

Oh my god, I didn't even realize was different . That would have been a valid reason for my grinding a lv 9x Ronin and a bunch of 8x characters.

*edited by mod*

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lulzace
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Re: Shin SQ rage (and wild speculation) goes here

Postby lulzace » Tue Sep 24, 2013 12:22 am

You can nullify insta-death right? Without the need to stun him/her/it first?

*edited by mob*

Whoever this mod is he or she is funny.

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Re: Shin SQ rage (and wild speculation) goes here

Postby Maxine MagicFox » Tue Sep 24, 2013 12:51 pm

Yes, they should have included their name. Though, lulz, I would appreciate it if you did NOT mess around with the highlight after it has been made. :\ It sounds as if you are making fun of the mods which is not appreciated. (or did the person do that... in which case that mod needs to have that situation addressed *sigh* ... why do I suspect Zamisk...)

[] - [] - [] - []

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Re: Shin SQ rage (and wild speculation) goes here

Postby zamisk » Tue Sep 24, 2013 4:31 pm

It's been addressed. I shall refrain in the future.

And also put my name, that part was an accident.

"Everyone else is idiots, Zamisk. And you am idiots. And I are idiots."
-PLA

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lulzace
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Re: Shin SQ rage (and wild speculation) goes here

Postby lulzace » Tue Sep 24, 2013 8:45 pm


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lulzace
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Re: Shin SQ rage (and wild speculation) goes here

Postby lulzace » Wed Sep 25, 2013 2:07 am

Step one complete?

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Skorch
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Re: Shin SQ rage (and wild speculation) goes here

Postby Skorch » Wed Sep 25, 2013 3:47 am

Step two ???

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noodles
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Re: Shin SQ rage (and wild speculation) goes here

Postby noodles » Wed Sep 25, 2013 6:51 am

Step three. Profit???



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