I thought the third stratum was neat with its lily rides across the pond, but B16F is like an airport system of moving walkways gone bonkers.
I was wondering how you guys choose to map this one? At first I tried using double Warp icons with that little message text signaling where it was going (N3 W4 for example), but I ran out of messages! Now I'm using Warp icons for the beginning of a "ride" and Pit icons for the end. It seems to be doing OK, but trying to navigate is a bit of a headache.
Like the challenge, though. Just wish they had given us more options for icons (arrows would have been sweet). Or at the very list get rid of that annoying message limit.
The lovely expressways of B16F... (mapping fun)
Moderator:ItL Moderators
-
- Ragelope
- Posts:10
- Joined:Sat Aug 02, 2008 5:28 pm [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
-
- Ragelope
- Posts:10
- Joined:Sat Aug 02, 2008 5:28 pm [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
- Kimiko
- Manticor
- Posts:6044
- Joined:Wed Jun 18, 2008 9:31 am
- Location:Leiden, Netherlands, EU [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
Nah, it's only important to map the place while exploring that floor. After you're done with it, you'll only take one path to get to the next floor.
*puts game into DS to check* Yes, I only painted the walls where I could see them (i.e. not along the longer conveyors). The floor tiles got painted automatically of course. There's just no way to make arrows, so that's all you can do I think. EO2's arrows and colored floors were a welcome addition.
*puts game into DS to check* Yes, I only painted the walls where I could see them (i.e. not along the longer conveyors). The floor tiles got painted automatically of course. There's just no way to make arrows, so that's all you can do I think. EO2's arrows and colored floors were a welcome addition.
Kimiko
Rewatching: Beast Player Erin
Rewatching: Beast Player Erin
- Maxine MagicFox
- ItL Webmaster
- Posts:13474
- Joined:Wed Feb 27, 2008 12:20 pm
- Location:Pennsylvania
- Contact:
-
- Ragelope
- Posts:10
- Joined:Sat Aug 02, 2008 5:28 pm [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
-
- Manticor
- Posts:1025
- Joined:Mon Mar 24, 2008 11:04 pm [phpBB Debug] PHP Warning: in file [ROOT]/vendor/twig/twig/lib/Twig/Extension/Core.php on line 1266: count(): Parameter must be an array or an object that implements Countable
Re: The lovely expressways of B16F... (mapping fun)
~The Ragin' Contagion~
- ZetaBladeX13
- ItL Moderator
- Posts:7917
- Joined:Thu May 22, 2008 6:24 am
- Location:Scy's perfect math class
- Contact:
- X-grunger
- Ragelope
- Posts:41
- Joined:Fri Jun 27, 2008 8:48 pm
- Location:Kalavereitor island!!! nah, seriosuly from Chile
- Contact:
Re: The lovely expressways of B16F... (mapping fun)
Terry LVL 31 Landsknecht Max Lvl 31 Protector
Liquid Lvl 28 SurvivalistNay lvl 28 Medic Glass lvl 28 Alchemist (fire/poison)
Liquid Lvl 28 SurvivalistNay lvl 28 Medic Glass lvl 28 Alchemist (fire/poison)
Who is online
Users browsing this forum: No registered users and 8 guests