Luck

Discuss the second game of the series.

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Thistledown
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Luck

Postby Thistledown » Mon Apr 05, 2010 8:23 pm


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scy
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Postby scy » Mon Apr 05, 2010 8:37 pm

It has a part in quite a few formulas:

Accuracy = [(BaseAccuracy * (1 + aAGI/100 + aLUC/200)) / (1 + (dAGI/100) + (dLUC/200)] * [AccuracyModifiers], capped between 20% and 100%.

Party Rating = (pAGI + 10) * (pLUC + 10)
Enemy Rating = (eAGI + 10) * (eLUC + 10)
Ambush = 5 * [Party Rating / Enemy Rating]
Blindside = 7 * [Enemy Rating / Party Rating]

Escape Chance = [10 * (aAGI + aLUC + 5) / ([vAGI] + [vLUC] + 5)]

Notes:
aAGI, aLUC = Attacker AGI, Attacker LUC
dAGI, dLUC = Defender AGI, Defender LUC
pAGI, pLUC = Highest Party AGI, Highest Party LUC
eAGI, eLUC = Highest Enemy AGI, Highest Enemy LUC
vAGI, vLUC = Average Enemy AGI, Average Enemy LUC.

And, yes, it also works on the Status Effect formula but I don't have the exacts for that; essentially, aLUC needs to equal dLUC (aLUC = dLUC) to get the base chance of the spell success rate before resistances.

Thistledown
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Postby Thistledown » Mon Apr 05, 2010 8:40 pm

Cool, I've always made sure to equip luck beads to my hexer and its nice to know that I'm vindicated.

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scy
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Postby scy » Tue Apr 06, 2010 2:51 am

To be honest, though, the effect they have is pretty small (at least compared to the average resistance of ~95% for most Bosses) so it's not that useful. Especially since Hexer LUC is pretty much on-par with or greater than the average enemy LUC.

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Glentrek
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Re: Luck

Postby Glentrek » Sun Aug 07, 2011 8:20 am

I dunno, early on Luck Beads could be pretty useful for increasing ambushes/decreasing blindsides. Maybe not so much later in the game when +5 LUC doesn't result in as large of a percent increase in pLUC, but for around half of the first stratum Luck Beads result in something close to 1.25*pLUC or 1.5*pLUC, yeah?

~~Sereine(L:9)=~=Dhormien(L:9)=~=Kaeshi(L:9)==~==Horace(L:9)==~==Aelen(L:11)~~


~~~Dhana(L:6)==~==Aelen(L:11)=~==Megling(L:6)=~===Ellis(L:6)===~==Lisse(L:6)~~~

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Re: Luck

Postby scy » Mon Aug 08, 2011 2:40 pm



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