Landsknecht: EO1 > EO2
Including useless skill like Riskcut and Lifeaxe. Allslash became garbage. Instead Chaser works on both of Sword and Ax.
Survivalist: EO1 > EO2
Apollon's stun effect is removed.
In Japanese (excluding Best version), it is most damaged class, Evasion up=Accuracy down.
Protector: EO1 > EO2
Guard rate is included, only Mastered skills can 100% rate. A.Guard and Antiall can NOT get 100% rate when mastered, they can being worthless skills.
Dark Hunter: EO1 < EO2
One of great class along with Ronin and Hexer in EO2.
Bind rate and Ailment rate being useful. Climax is very strong... Bait works both of Whip and Sword, and physical and elemental.
Medic: EO1 >= EO2
TP consume is high in EO2. Immunize is removed, CPR is useful instead.
Alchemist: EO1 =< EO2
TP consume is high in EO2. Elemental skill's damage is better. Including Physical skills.
Troubadour: EO1 = EO2
Nothing. But Relaxing is removed. Speed is faster instead.
Ronin: EO1 < EO2
Its most fault point like Stance buff is removed. Instead it can uses Mastery skill.
Hexer: EO1 < EO2
Bind rate and Ailment rate being useful. It can also works on boss. Revenge is very strong...
Speed is very slow in EO1, it being medium in EO2.
EO1 vs. EO2 characters
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Re: EO1 vs. EO2 characters
I've made plenty use out of my protector's defensive skills, and I'm only in the 4th Stratum of EO1.
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Re: EO1 vs. EO2 characters
I do have a medic. My protector makes his TP go further.
Medic/Ronin/Protector
Survivalist/Troubadour
Medic/Ronin/Protector
Survivalist/Troubadour
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