Damn, that looks awesome. I love those info boxes! Here are some suggestions though (although mostly just nitpicky things):
-For the Item Point: Chop box, get rid of the "+" sign before each of the items. Another thing to do is add in the rarity of the various items. So like "Common" or "Rare" after the name or something to indicate your chance of getting that item.
-Instead of "F.O.E. Monster", just put "F.O.E." That is what the game calls them, so it looks kinda weird seeing "F.O.E. Monster"
-You got some nice space to the right of the stats for an image of the F.O.E. taken from the in-game beastiary
-While it looks fine leaving the skills that way (in a line), I suggest putting the items dropped in a list to coincide with the beastiary. So something like this:
Drops
1 - Horn
2 -
3 - Deer Skin
Of course, the numbers would be indented and slightly smaller (like you have already done). In this example, the middle one is empty cause it only has two drops.
-You could also put something like (Conditional) after items which have certain conditions for the FOE to drop them. For example, Golem Arm requires an instant kill spell. You could then have a "Notes" part at the bottom for any extra information which may pertain to that particular FOE. Kinda like how I have the footnotes for certain FOEs on my maps. This part could contain any other info, like how to get the conditional drops, any weird movement or spawning patterns, etc.
-Another thing I think that is useful to have is to put whether the FOE is passive or aggressive. You could put this wherever you want in the box, but it's handy to know if the FOE is going to chase you to the ends of the earth, or just leave you be
I really like your choice of colors for the boxes, and the transparencies make it look awesome
Ok, that's all for now
haha