My Beast lv 55 now at floor 15.
HP up : master
Loyalty : master
Doze off : master
Esc Up : master
Autocure : master
Autoheal : master
Bristle : master
Wildwall : master
Saliva : master
Equip with best armor i can find and Life belt x 2
I never have any trouble with normal mob ,he can guard almost all attack that aim to party's members.And autoheal+patchup(master) can restore my beast for about 120 everytime after battle ,so i dont have to heal much.
But problem still come as Zaraf said FOE on 15th floor(Turtle maybe) have very hard multiple attack.But i noticed that they use skill to power up def before use it.
So what i plan to solve this problem's let my Troubadour remove their buff's before attack.(because i spent all point on buff and debuff elemental ,gotta wait untill next lv to buy Erasure)
With 2 Zamiel bow(Survivalist and Troubadour) and 1 Bomb axe i think i can kill it within 2-3 turns after remove its buff.
but if upper floor have normal monsters that can do like this turtle ,maybe i gotta replace my Beast with someone else.
Beast Skills and Usefulness
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- Texas Jedi
- Ragelope
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They're Beast only; Cure is post-combat (works with Patch Up) and Heal is per turn.
Autoheal:
Max Level: 5. Reqs: L5 Autocure
At the end of each turn, there is a chance the Beast will recover from any abnormal status.
L1 Stats: 10% chance per turn to recover from status.
L3 Stats: 30% chance per turn to recover from status.
L5 Stats: 50% chance per turn to recover from status.
Autocure
Max Level: 10. Reqs: L3 HP Boost.
At the end of battle, your Beast is automatically healed by a percentage of its Max HP.
L1 Stats: Heals 1% HP after battle.
L5 Stats: Heals 5% HP after battle.
L10 Stats: Heals 10% HP after battle.
Autoheal:
Max Level: 5. Reqs: L5 Autocure
At the end of each turn, there is a chance the Beast will recover from any abnormal status.
L1 Stats: 10% chance per turn to recover from status.
L3 Stats: 30% chance per turn to recover from status.
L5 Stats: 50% chance per turn to recover from status.
Autocure
Max Level: 10. Reqs: L3 HP Boost.
At the end of battle, your Beast is automatically healed by a percentage of its Max HP.
L1 Stats: Heals 1% HP after battle.
L5 Stats: Heals 5% HP after battle.
L10 Stats: Heals 10% HP after battle.
- Texas Jedi
- Ragelope
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- Our Returned Beloved
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Since I have never given beasts a real shot before, I'm going to start a file and try it out. I figure I should get a troubadour to make up for the elemental protection lost by not taking a protector and since I'd have those buff spells, take a medic to get more versatility instead of the usual war magus. What should I do for the rest of the party? D: I thought it might be a good time to try a survivalist in EO II (I used one in all of my parties in the last game) but I'm kind of worried the usefulness would diminish with this setup. :[ Thoughts?
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