Making EO into a mmorpg?

Discuss the second game of the series.

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Making EO into a mmorpg?

Postby Ramus » Wed Jul 09, 2008 10:25 pm



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Postby Teclo » Thu Jul 10, 2008 12:24 am


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Postby Naridar » Sat Aug 30, 2008 4:33 pm

Actually, if you have seen Guild Wars, you can actually see how an EO-MMO game should be composed. You make a single character, then form a group at the town, then go raiding. You can recruit NPCs if there's nobody there to play with. In the dungeon, you can only see the enemies and party members - each party has its own seperate dungeon. How about this?

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Postby ZetaBladeX13 » Sat Aug 30, 2008 6:07 pm


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Postby Twat » Sat Aug 30, 2008 11:10 pm


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Postby Twat » Sun Aug 31, 2008 12:04 am


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Postby Dario » Sat Sep 06, 2008 1:28 am


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Postby Chronx6 » Thu Apr 09, 2009 1:25 am

I hate to do thread necromancy but there were some things I had to say.

In the problem with combat you could do something similar to Dofus: It drags the player away from the main map into thier own and leaves a symbol on the main map for people to use to join the combat. This way the fight continues on separate from the dungeon but players can still join in to do party if they wish.

Also: What if you can control up to 3 characters at once? It'd move as a singular unit but then if you can only play by yourself one night you can still play fine just have to move down a level or two in difficulty.


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