The lowdown on Revenge

Discuss the second game of the series.

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palms
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The lowdown on Revenge

Postby palms » Fri Jul 18, 2008 2:24 am


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scy
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Postby scy » Fri Jul 18, 2008 2:32 am

It does a percentage of damage based on the amount of HP the Hexer is missing.

Level 1: 10 TP, 120% Dmg, 150% Spd, 100% Acc
Level 5: 14 TP, 150% Dmg, 170% Spd, 120% Acc
Level 10: 19 TP, 255% Dmg, 240% Spd, 190% Acc

For example:

Your Hexer has 350 HP total and has 50 HP remaining. You'd do:

Level 1 Revenge: (350 - 50) * 1.2 = 300 * 1.2 = 360
Level 5 Revenge: (300) * 1.5 = 450
Level 10 Revenge: (300) * 2.55 = 765

At 999 HP, it deals 2544 Damage with Level 10 Revenge. There is no Damage type ("technically" it's Bash but if a target is weak to, resists, or whatever to Bash it'll still do 100% damage) and it's unresistable damage. I've never seen it miss either, probably due to Hexer's naturally high TEC and the 190% Accuracy bonus.

palms
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Postby palms » Fri Jul 18, 2008 2:36 am

Ok, so the more health you have the more damage it does? Yeah, I totally misinterptreted the description. If anyone else can add to this please do so.

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Postby Kinokokao » Fri Jul 18, 2008 2:37 am

999HP? Seriously?

KKINO I FUKKIN LOVE YOU MAN

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scy
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Postby scy » Fri Jul 18, 2008 2:39 am

The more TOTAL Health you have and the lower CURRENT Health for more damage.

The max damage occurs at 1 / 999 HP (998 HP missing).

For example:

999 Total HP with 500 HP left will do less damage than 550 Total HP with 30 HP left:

999 - 500 = 499 HP Missing
550 - 30 = 520 HP Missing

The HP you're MISSING from your Max Health is what is used to determine the damage. You want your MAX HP as high as possible as your remaining HP as LOW as possible. Usually, people just drag a Hexer with 1 HP left around (or ~11 due to reviving with a Nectar) and keep it stocked with Life Belts (+50 HP) or Vigor Belts (+100 HP).

palms
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Postby palms » Fri Jul 18, 2008 2:39 am

Really, how could someone get 999HP on their hexer? Lol, that's pretty funny.

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Postby Kaining » Fri Jul 18, 2008 2:39 am

And doing 2544 damage with it is easy, you only need to have an H with lv 10 HP up, 3 of those acessories that give +100HP and a Troubadour with stamina.
Since the troubadour is faster than the H, he can cast stamina on your H before your H uses revenge so you're sure to do 2544 damage with it.

And keeping your H at 1HP is easy too, you only need a survivalist with stalker and to go to the 6F and to hurt your H until he have 1HP. If he get kill later, a nectar will revive him with 12~15 hp so it's still good for a revenge Hexer.

Edit : woa, 3 post at the same time and every question have it's answer :)

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scy
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Postby scy » Fri Jul 18, 2008 2:41 am

Vigor Belt * 3 = +300 HP
HP Up 10 / 10 = 145% Base HP

Hexer's at 70 have 372 HP, I believe, base

372 * 1.45 + 300 = 839 HP

At 99, Hexer's have 542 HP:

542 * 1.45 + 300 = 1085 HP => 999 HP (it's the cap >>).

Stamina from a Troubadour is 150% HP on top of those if you run a T. You can also get a bit more HP by using a +HP Staff but it's not much more.

Edit: The Staff in question is the Stardust which requires 10x Pure Horns for +50 HP. Pure Horns are dropped by Trihorn's on the 6th Stratum. Gives you 889 HP on a Level 70 Hexer without a Troubadour or 2264 Damage Revenge.

palms
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Postby palms » Fri Jul 18, 2008 2:47 am


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Postby Kinokokao » Fri Jul 18, 2008 2:48 am


KKINO I FUKKIN LOVE YOU MAN

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scy
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Postby scy » Fri Jul 18, 2008 2:50 am

Revenge is pretty much stupid absurd overpowered early game and "hey, you still barely outdamage all of us!" by the end, though I can get my Midareba / Ricochet / Ecstacy to near 3000 damage now so ... eh.

As for Class Skills stuff: http://boards.gamefaqs.com/gfaqs/genmes ... c=44092433

I made some mistakes but it has all the Level 10 damages for the classes I did and Terence's has Level 1, 5, and 10. I do have all the SPD / Accuracy / Status% numbers though!


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