Unconventional Power?

Discuss the second game of the series.

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eharper256
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Postby eharper256 » Thu Mar 05, 2009 12:53 am

Don't think so.

In fact, I think I remember poison overriding another status effect I had on one of my characters once. Though I could've be hideously wrong / not paying attention / confused by there being only 1 icon visible; since binds obviously stack.

Of course, it might be possible for a Viper Poison + Hexxer Poison to stack, but that would be hard to pull off; and overkill anyway.

Yeah, its a little thing, but finding a new pretty area was the best reward of all for me in the second strata after the generic forest of the first. Its something that slightly dissapointed me in EOI, since the jungle didn't seem that grand a change, whereas this is pretty. I also liked the townspeoples comments.

I'm tempted to ask what the third & fourth strata look like, but I probably shouldn't spoil myself. I know one of the strata is chock full of Sakura petals since I saw such in a youtube video, but thats the extent of it.


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scy
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Postby scy » Thu Mar 05, 2009 1:58 am


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Postby Kimiko » Thu Mar 05, 2009 3:32 am

But, wait, if Poison is only a status effect, how is the damage from it calculated?
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Postby ZetaBladeX13 » Thu Mar 05, 2009 4:05 am

didn't poison have fixed damage in EO?

anyway, I'm sure Numberman knows how it's calculated in EOII XD

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Postby scy » Thu Mar 05, 2009 5:55 am

It is fixed based on the Skill Level:

Hexer (Poison):
[spoiler]Level 1 Stats: 6 TP, 100% SPD, 15% Chance to Land, 25 Poison Damage
Level 2 Stats: 7 TP, 102% SPD, 17% Chance to Land, 31 Poison Damage
Level 3 Stats: 8 TP, 106% SPD, 21% Chance to Land, 43 Poison Damage
Level 4 Stats: 9 TP, 112% SPD, 27% Chance to Land, 61 Poison Damage
Level 5 Stats: 10 TP, 120% SPD, 35% Chance to Land, 85 Poison Damage
Level 6 Stats: 11 TP, 130% SPD, 45% Chance to Land, 115 Poison Damage
Level 7 Stats: 12 TP, 142% SPD, 57% Chance to Land, 151 Poison Damage
Level 8 Stats: 13 TP, 156% SPD, 71% Chance to Land, 193 Poison Damage
Level 9 Stats: 14 TP, 172% SPD, 87% Chance to Land, 241 Poison Damage
Level 10 Stats: 15 TP, 190% SPD, 105% Chance to Land, 295 Poison Damage

Force Skill: Caprice -- 350 Damage [500% SPD, 95% Chance to Land][/spoiler]

DH (Viper):
[spoiler]Level 1 Stats: 4 TP, 100% SPD, 100% Accuracy, 25% Chance to Land, 20 Poison Damage
Level 2 Stats: 5 TP, 102% SPD, 103% Accuracy, 27% Chance to Land, 26 Poison Damage
Level 3 Stats: 6 TP, 106% SPD, 109% Accuracy, 31% Chance to Land, 32 Poison Damage
Level 4 Stats: 7 TP, 112% SPD, 118% Accuracy, 37% Chance to Land, 92 Poison Damage
Level 5 Stats: 8 TP, 120% SPD, 130% Accuracy, 45% Chance to Land, 140 Poison Damage

[Deals ~200% Damage at Viper 5 / 5][/spoiler]

Survivalist (Poisoner):
[spoiler]Level 1 Stats: 5 TP, 115% Damage, 100% SPD, 92% Accuracy, 25% Chance to Land, 15 Poison Damage
Level 2 Stats: 7 TP, 125% Damage, 102% SPD, 95% Accuracy, 27% Chance to Land, 25 Poison Damage.
Level 3 Stats: 9 TP, 135% Damage, 106% SPD, 102% Accuracy, 31% Chance to Land, 45 Poison Damage.
Level 4 Stats: 11 TP, 155% Damage, 112% SPD, 113% Accuracy, 37% Chance to Land, 75 Poison Damage.
Level 5 Stats: 13 TP, 180% Damage, 120% SPD, 128% Accuracy, 45% Chance to Land, 115 Poison Damage.[/spoiler]

Edit: Poison Gas (the item) casts Level 1 Poison (Hexer) so it deals 25 Poison Damage with a 15% Chance to Land.

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Postby Kimiko » Thu Mar 05, 2009 4:40 pm

Kimiko

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Postby Kinokokao » Thu Mar 05, 2009 6:12 pm

Hmm... would you say the Survivalist Poisoner is worth it? I thought about using some skill points towards that, so attack FOE/Boss creatures with while waiting for Apollon

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Postby eharper256 » Thu Mar 05, 2009 6:44 pm

Statistically, Poisoner is worse than Viper in alot of ways. Costs more TP/Less Basic Damage/Less Poison Damage at 5th tier.

Considering that Survivalists have a great AGI and normally buff it as well, they typically like to go first (esp. if they have 1st turn as well). Because of this, I'd think that Number would be a reasonable choice for the combat survivalist; since it could prevent a dangerous enemy from moving. Leave Sleep and Poison to the Hexxer/DH. Then head straight to Apollon.

That said, like any status, it'll be nerfed in effect vs. a FOE or Boss, possibly to the point of it not being worth it for a Survivalist to bother.




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Postby scy » Thu Mar 05, 2009 6:57 pm

Quite frankly, you'd probably deal more damage in the long run with 2-Hit, even if Poisoner landed the Poison effect.

Edit: As to if Viper/Poisoner overwrite Poison (Hexer), I have no idea to be perfectly honest. I'd assume no since Poison is of greater effect but EO2 has some weird mechanics at times ...

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Postby eharper256 » Fri Mar 06, 2009 6:59 pm

Another update:
Chimera respawned and I hit him with Sakura's Poison on the first try (!)

Two ricochets and a bunch of other attacks later, and he goes down in just three turns, much to my shock and awe. To add insult to injury, the Protector blocks his only counterattack with Parry and the Medic deals the finishing blow. Massive humiliation for him, ne?

Well, I no longer have any money problems with that 30K I just bagged. Doing this also unlocked the Zamiel Bow thats like 200K to buy. Might be ~just~ a little while to get that. LOL.




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scy
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Postby scy » Sun Mar 08, 2009 11:54 pm

One correction from awhile back ... Iai / Seigan / Overhead do grant +2%-11% Damage to their Skills. Their normal attacks, however, do not get this bonus.

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Postby Kinokokao » Mon Mar 09, 2009 5:49 am


KKINO I FUKKIN LOVE YOU MAN

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Postby Big G » Thu Mar 12, 2009 9:41 pm


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scy
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Postby scy » Fri Mar 13, 2009 1:50 am


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Postby Big G » Sat Mar 14, 2009 1:41 pm



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