Unconventional Power?
Posted: Tue Feb 24, 2009 1:06 am
Hi, I'm a n00b here, and only just recently picked up copies of both Etrian's, and have found them rather exhilarating in their difficulty. Evidently I enjoy the suffering...
In any case, since I'm a lunatic, I've decided to basically play both games side by side (well, I decided to do EOI first...got up to 7th Level of 2nd Stratum then I thought I'd start this too...and alternate between them...)
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But enough beating round the bush. What I'm here for is advice.
Basically, I thought that I wanted to totally avoid making a 'cookie cutter' party whilst still being effective. This means avoiding what GameFAQs believes to be the ultimate combo of RO/DH/WM/HX/GU, at least in part, as well as also trying to avoid the 'ultimate' skills, like the spamming of Revenge or Lvl 10 Mideraba, as well as using the 'less desirable' (apparently) classes of Landsknecht and Alchemist.
So yeah, a party that I both like and is effective. I care nothing for power-gaming, and I doubt I'll do the optional sub-bosses.
My party hence is:
Shana the Ronin / Galette the Landsknecht / Rin the Warmagi
Jimsey the Alchemist / Sakura the Hexxer
The idea is work off combos. Galette will be focusing on Chasers and high speed. Jimsey and Shana will both provide the elemental attacks to chase. Shana will also use the Arm-Bind skill, which partially makes up for no DH. Next up, Sakura focuses on Torpor initially, and Rin gets SleepCut (after getting Cure, obviously). Then, Sakura moves onto to picking up Evil Eye/ Suicide while Rin develops Salve. And so on and so forth.
So, will these things all work together? Or do peoples have better advice?
I've done the initial mapping quest with the above and they seem to be going fine. Amazingly, I survived the Venomflies attack with relatively little problem. Sakura is dead weight at the moment, since she had 3 points straight into Curses, since I'm rushing to Torpor, but soon enough I'll benefit from that high hit chance (evil cackle).
If entirely neccessary, I'll train up Lillith the Dark Hunter, Arthuria the Protector, or Natalya the Gunner as replacements. They're all hanging around being useless in the guild right now. Though they'll probably find use as escorts for the 'Snatching' team for Take points.
EDIT: Some other questions?
1. Is it now wise to grab only 1 point in Alchemist spells and then develop TP Up / TEC Up to 5 or max before continuing spell development? Since the TP costs are higher and all, that sounded a good idea, especially since I can grab Analysis on the way.
2. Is my plan for SleepCut/TerrorCut/CurseCut with Torpor/EvilEye/Corruption reasonable? And can I still have time for the WM to develop Salve and the HX to develop Suicide?
3. Am I shooting myself in the foot (LOL) by not having a Gunner? The low speed and the fact that I like Alchemists puts me off a bit.
4. Feasable to develop Overhead and Mid stance skills together for Ronin? I'd like the binding cut, the fire cut (all), the volt cut (all), and if possible, the fast cut.
5. Has All-Slash been nerfed from EOI? What about TornadoSlash?
Thanks for your time!
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Also, so this topic isn't totally redundant, please discuss your less than 'conventional' parties that worked. I'd be genuinely interested in hearing about them too.
In any case, since I'm a lunatic, I've decided to basically play both games side by side (well, I decided to do EOI first...got up to 7th Level of 2nd Stratum then I thought I'd start this too...and alternate between them...)
-----------------------------
But enough beating round the bush. What I'm here for is advice.
Basically, I thought that I wanted to totally avoid making a 'cookie cutter' party whilst still being effective. This means avoiding what GameFAQs believes to be the ultimate combo of RO/DH/WM/HX/GU, at least in part, as well as also trying to avoid the 'ultimate' skills, like the spamming of Revenge or Lvl 10 Mideraba, as well as using the 'less desirable' (apparently) classes of Landsknecht and Alchemist.
So yeah, a party that I both like and is effective. I care nothing for power-gaming, and I doubt I'll do the optional sub-bosses.
My party hence is:
Shana the Ronin / Galette the Landsknecht / Rin the Warmagi
Jimsey the Alchemist / Sakura the Hexxer
The idea is work off combos. Galette will be focusing on Chasers and high speed. Jimsey and Shana will both provide the elemental attacks to chase. Shana will also use the Arm-Bind skill, which partially makes up for no DH. Next up, Sakura focuses on Torpor initially, and Rin gets SleepCut (after getting Cure, obviously). Then, Sakura moves onto to picking up Evil Eye/ Suicide while Rin develops Salve. And so on and so forth.
So, will these things all work together? Or do peoples have better advice?
I've done the initial mapping quest with the above and they seem to be going fine. Amazingly, I survived the Venomflies attack with relatively little problem. Sakura is dead weight at the moment, since she had 3 points straight into Curses, since I'm rushing to Torpor, but soon enough I'll benefit from that high hit chance (evil cackle).
If entirely neccessary, I'll train up Lillith the Dark Hunter, Arthuria the Protector, or Natalya the Gunner as replacements. They're all hanging around being useless in the guild right now. Though they'll probably find use as escorts for the 'Snatching' team for Take points.
EDIT: Some other questions?
1. Is it now wise to grab only 1 point in Alchemist spells and then develop TP Up / TEC Up to 5 or max before continuing spell development? Since the TP costs are higher and all, that sounded a good idea, especially since I can grab Analysis on the way.
2. Is my plan for SleepCut/TerrorCut/CurseCut with Torpor/EvilEye/Corruption reasonable? And can I still have time for the WM to develop Salve and the HX to develop Suicide?
3. Am I shooting myself in the foot (LOL) by not having a Gunner? The low speed and the fact that I like Alchemists puts me off a bit.
4. Feasable to develop Overhead and Mid stance skills together for Ronin? I'd like the binding cut, the fire cut (all), the volt cut (all), and if possible, the fast cut.
5. Has All-Slash been nerfed from EOI? What about TornadoSlash?
Thanks for your time!
-----------------------------
Also, so this topic isn't totally redundant, please discuss your less than 'conventional' parties that worked. I'd be genuinely interested in hearing about them too.