Pathfinder RPG: TERROR OF BLACK FANG!

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CD-Man2021
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Re: Pathfinder RPG: TERROR OF BLACK FANG!

Postby CD-Man2021 » Wed Nov 20, 2013 7:52 pm


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Re: Pathfinder RPG: TERROR OF BLACK FANG!

Postby Curry-Kohai » Thu Nov 21, 2013 12:14 am

So how will we deal with characters meeting? Will we do it in-game, or just assume everyone already met?

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Re: Pathfinder RPG: TERROR OF BLACK FANG!

Postby noodles » Thu Nov 21, 2013 12:36 am



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Re: Pathfinder RPG: TERROR OF BLACK FANG!

Postby noodles » Thu Nov 21, 2013 1:09 am



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Re: Pathfinder RPG: TERROR OF BLACK FANG!

Postby Curry-Kohai » Thu Nov 21, 2013 2:14 am

I'll be there, probably the entire time.

Arken Morte
Aasimar
Cleric

str: 12
dex: 13
con: 11
int: 15
wis: 15
cha: 19

That's what I rolled (racial bonuses added), am I allowed to switch these around? Like, switch cha and wis with each other or something.

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Re: Pathfinder RPG: TERROR OF BLACK FANG!

Postby noodles » Thu Nov 21, 2013 4:10 am

yeah of course. the order you roll the numbers in is irrelevant, or no one would be able to plan an effective team.

EDIT: heres what i'd go with

STR: 15
DEX: 11
CON: 13
INT: 12
WIS: 19
CHA: 15


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Re: Pathfinder RPG: TERROR OF BLACK FANG!

Postby Wolkenritter » Thu Nov 21, 2013 4:10 am

Finished most of my toon.



Will do the skills later. Those are time consuming to do and a headache to calculate. Also got to do gear held as well.

EDIT: Question though, do I need to spend any gold for my arcane bonded weapon? Or do I just automatically start with it? The class page says I automatically start with it, what say you though?
Last edited by Wolkenritter on Thu Nov 21, 2013 4:44 am, edited 2 times in total.

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Re: Pathfinder RPG: TERROR OF BLACK FANG!

Postby noodles » Thu Nov 21, 2013 4:22 am

I'll let you start with it, but if you play in a full campaign you should be careful about using a weapon as your arcane bond.


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Re: Pathfinder RPG: TERROR OF BLACK FANG!

Postby Wolkenritter » Thu Nov 21, 2013 4:26 am


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Re: Pathfinder RPG: TERROR OF BLACK FANG!

Postby Curry-Kohai » Thu Nov 21, 2013 7:21 am

Should we be taking weight into account? Just curious, also, besides weight, I'm finished, I'll PM you the sheet after you tell me, Noodles.

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Re: Pathfinder RPG: TERROR OF BLACK FANG!

Postby noodles » Thu Nov 21, 2013 7:42 am

Wolken: as i said in the first post, your starting gold should be double the average. Average starting wealth for the wizard is 70, so you should have started with 140, not 80.

Senpai: You should take it into account, but more generally, like, if you get to half your weight I'm not gonna slow you from 30 feet down to 20 feet, but if you have 5 feet of stuff piled on top of your backpack, i'm gonna call shenanigans. It's less about how much you can carry mechanically and more about what you can do reasonably.


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Re: Pathfinder RPG: TERROR OF BLACK FANG!

Postby Yggdrago » Thu Nov 21, 2013 3:33 pm

noodles helped me with the stuff! Even made the sheet for me. But I can't post pdfs, so yeah.
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Re: Pathfinder RPG: TERROR OF BLACK FANG!

Postby Fluffernuff » Thu Nov 21, 2013 8:02 pm

So I AM new to pathfinder and had a question about it/what youre allowing or not

so are archetypes;
A) allowed
B) replacing said classes features making them just a different set of level up for the same class? or do they work like "paths" in 4th or prestige classes in 3.5? i ask because i was looking at the thunderstriker for the fighter and well.... i like it alot

that said, i plan on being a fighter and i'll start writing it up now that i have time

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Re: Pathfinder RPG: TERROR OF BLACK FANG!

Postby Curry-Kohai » Thu Nov 21, 2013 8:12 pm

To answer B, yes, archetypes entirely replace the normal class' normal features, it says which ones they replace in the descriptor of the archetype class feature. The thunderstriker for instance, when he levels up to level three, he doesn't get armor training 1, instead, he gets strapped shield, he doesn't get a choice between the two, nor does he get both.

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Re: Pathfinder RPG: TERROR OF BLACK FANG!

Postby Wolkenritter » Thu Nov 21, 2013 10:32 pm



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