Meant as in no shogun/pirate and gladiator/shogun. Might go with the Warrior's Might since it takes less points anyways, I'll experiment with builds later when I'm further in the game.
Also, would wild swings affect Warrior's might?
Shogun question
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Actually, Warrior's Might is a Chasing skill, so no matter what you did with it, it wouldn't trigger Wild Swings because it only procs from offensive skills, and Warrior's Might is a self-target Chase skill :3c
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Just to be safe I'll spoiler this whole question but it is stuff already mentioned in this thread.
[spoiler]I just got access to Shogun so I plan on a Shogun/Gladiator with Warriors Might. Now I have not subbed my Hoplite. Any advice on a sub to compliment the S/G?
My back-row is Ninja/Monk, Arbalist/Princess and Zodiac/Wilding. Not to keen on changing them any time soon.[/spoiler]
[spoiler]I just got access to Shogun so I plan on a Shogun/Gladiator with Warriors Might. Now I have not subbed my Hoplite. Any advice on a sub to compliment the S/G?
My back-row is Ninja/Monk, Arbalist/Princess and Zodiac/Wilding. Not to keen on changing them any time soon.[/spoiler]
EO III
Guild: Seekers
Members: Hoplite - Gladiator
Ninja - Arbalist - Zodiac
-------------------------------
EO IV
Guild: Talons
Members: Landsknecht - Fortress - Nightseeker
Medic - Runemaster
Guild: Seekers
Members: Hoplite - Gladiator
Ninja - Arbalist - Zodiac
-------------------------------
EO IV
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