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by scy
Mon Jun 14, 2010 1:48 pm
Forum: Etrian Odyssey III: The Drowned City
Topic: EOIII Questions thread
Replies: 1265
Views: 88517

Just to clarify/add on, the BK boost to status chances is applied after resistances, not before. For example, a base 60% chance with the skill maxed out (+15%) would result in a minimum of 15% chance to land regardless of the target's resistances (well, barring immunity). Pretty much means that if t...
by scy
Sun Jun 13, 2010 6:51 pm
Forum: Etrian Odyssey III: The Drowned City
Topic: SQ3/EO3 Formulas/Mechanics
Replies: 20
Views: 18221

While boosts to STR are relatively small, the STR multiplier itself is the largest Damage multiplier in the game and outmatches most skill multipliers as early as 9 or 16 STR.
by scy
Sun Jun 13, 2010 6:09 pm
Forum: Etrian Odyssey III: The Drowned City
Topic: SQ3/EO3 Formulas/Mechanics
Replies: 20
Views: 18221

For example, EO2's formula was just wATK + STR for the display yet the damage function never used that value. Likewise, aDEF + VIT for the DEF display and it was never used. The actual functions were: Attack = (aSTR + [aWP / 2]) * (20 + aSTR) * (20 + aWP) Defense = (20 + dVIT) * (20 + dAC) Base Dama...
by scy
Sun Jun 13, 2010 6:03 pm
Forum: Etrian Odyssey III: The Drowned City
Topic: EOIII Questions thread
Replies: 1265
Views: 88517

True, though I want to check the coding on the ability to see if it's a generic +Status chance or +Status_Beast chance. The skill states the latter but I've heard the former is the functionality of it. But, yes, as useful as +15% is, not sure if it's worth not using a class that would take the 6th s...
by scy
Sun Jun 13, 2010 5:01 pm
Forum: Etrian Odyssey III: The Drowned City
Topic: EOIII Questions thread
Replies: 1265
Views: 88517

STR is not pointless. It's used in the stat_based multiplier (up to 10 times, sqrt[STR] function). This is one of the reasons I want to go over the formulas Self translated since they're a bit sloppy to read. STR is pretty vital to the damage formula as far as I can tell, it's just bottom-heavy (aga...
by scy
Sun Jun 13, 2010 4:05 pm
Forum: Etrian Odyssey III: The Drowned City
Topic: EOIII Questions thread
Replies: 1265
Views: 88517

I'm just by the numbers. If the numbers say A is better, then A is better. None of this "it feels like" or "seems like" kind of thing. Yes, Farmers have a better LUC stat than the other classes but how relevant is it? Not very, to be honest. I'd rather have Beast King's +15% _aft...
by scy
Sun Jun 13, 2010 3:51 pm
Forum: Etrian Odyssey III: The Drowned City
Topic: SQ3/EO3 Formulas/Mechanics
Replies: 20
Views: 18221

I'm not sure why we're in spoiler tags. Anyway, EO1, EO2, and EO3 all use some "weird" formula (admittedly, the EO1 and EO2 formulas were simple) for the display screen. They all do absolutely nothing and don't do a very good job of actually reflecting what they're supposed to. When I get ...
by scy
Sun Jun 13, 2010 3:46 pm
Forum: Etrian Odyssey III: The Drowned City
Topic: EOIII Questions thread
Replies: 1265
Views: 88517

The status formula doesn't care how awesome your LUC _and_ TEC is. It only cares how it is compared to the target to a point. If your LUC and TEC combined are 22 points higher* than the target, you get the highest possible chance of landing the status effect. It doesn't care if you have 40 more LUC,...
by scy
Sun Jun 13, 2010 3:12 pm
Forum: Etrian Odyssey III: The Drowned City
Topic: EOIII Questions thread
Replies: 1265
Views: 88517

Casters, somehow, are less terrible this time. Probably due to the spell damage formula having a 4*TEC multiplier (that is, effectively giving them a 396 ATK Weapon for calculation purposes). OF course, they still screw things up a bit by having lower multipliers. [spoiler]That and the 396 "wAT...
by scy
Sat Jun 12, 2010 11:07 pm
Forum: Etrian Odyssey III: The Drowned City
Topic: EOIII Questions thread
Replies: 1265
Views: 88517

Meh.

[spoiler]Elder Dragon has no repeat affliction mechanic; he'll always be able to be hit with a bind. That's due to the same mechanic inflicting binds on him though and I don't think this is on anything else in the game.[/spoiler]
by scy
Sat Jun 12, 2010 9:30 pm
Forum: Etrian Odyssey III: The Drowned City
Topic: EOIII Questions thread
Replies: 1265
Views: 88517

Monster/Boss Names: [spoiler]I figured you meant that. That said, there was only one fight in EO2 that took long enough to warrant multiple Dominates really (or 4, depending on your group for the Dragons). The main perk of Dominate, though, wasn't that it did all three but that it did so with a guar...
by scy
Sat Jun 12, 2010 9:05 pm
Forum: Etrian Odyssey III: The Drowned City
Topic: EOIII Questions thread
Replies: 1265
Views: 88517

With the Dominator Whip, Axcela's were never really needed for getting Dominate on every FoE/Boss fight you needed. Also, using three classes to inflict all three binds doesn't do it "better" than a DH ... they're each individually as good as a DH (barring Force Skill). That said, the chan...
by scy
Sat Jun 12, 2010 1:52 pm
Forum: Discussion Section
Topic: E3 2010 Discussion
Replies: 51
Views: 4832

by scy
Fri Jun 11, 2010 6:35 pm
Forum: Etrian Odyssey III: The Drowned City
Topic: EOIII Questions thread
Replies: 1265
Views: 88517

Here's the math for the status effects: Edit: WARNING MATH WARNING bAcc = Base Accuracy of Skill bDiff = 2*aLUC + aTEC - 2*dLUC - dTEC If bDiff <= -18: Acc = bAcc If bDiff >= 22: Acc = 2*bAcc Else: Acc = [(1.17 + 0.83 * Sin(0.07*bDiff - 0.20)) * bAcc] In short: If your LUC and TEC (aLUC, aTEC) are l...
by scy
Fri Jun 11, 2010 1:11 pm
Forum: Discussion Section
Topic: E3 2010 Discussion
Replies: 51
Views: 4832

I like how I've missed 2 whole bullshit DS consoles without even caring. Awesome. Anyway, I'm more interested in how "good" the tech behind the 3DS is. I imagine it'll be a pretty watered down version of the tech for the sake of cost (i.e., like Wii launch vs Wii Motion+). [spoiler]Plus, i...

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