Search found 6154 matches
- Mon Jun 14, 2010 1:48 pm
- Forum: Etrian Odyssey III: The Drowned City
- Topic: EOIII Questions thread
- Replies: 1265
- Views: 88517
Just to clarify/add on, the BK boost to status chances is applied after resistances, not before. For example, a base 60% chance with the skill maxed out (+15%) would result in a minimum of 15% chance to land regardless of the target's resistances (well, barring immunity). Pretty much means that if t...
- Sun Jun 13, 2010 6:51 pm
- Forum: Etrian Odyssey III: The Drowned City
- Topic: SQ3/EO3 Formulas/Mechanics
- Replies: 20
- Views: 18221
- Sun Jun 13, 2010 6:09 pm
- Forum: Etrian Odyssey III: The Drowned City
- Topic: SQ3/EO3 Formulas/Mechanics
- Replies: 20
- Views: 18221
For example, EO2's formula was just wATK + STR for the display yet the damage function never used that value. Likewise, aDEF + VIT for the DEF display and it was never used. The actual functions were: Attack = (aSTR + [aWP / 2]) * (20 + aSTR) * (20 + aWP) Defense = (20 + dVIT) * (20 + dAC) Base Dama...
- Sun Jun 13, 2010 6:03 pm
- Forum: Etrian Odyssey III: The Drowned City
- Topic: EOIII Questions thread
- Replies: 1265
- Views: 88517
True, though I want to check the coding on the ability to see if it's a generic +Status chance or +Status_Beast chance. The skill states the latter but I've heard the former is the functionality of it. But, yes, as useful as +15% is, not sure if it's worth not using a class that would take the 6th s...
- Sun Jun 13, 2010 5:01 pm
- Forum: Etrian Odyssey III: The Drowned City
- Topic: EOIII Questions thread
- Replies: 1265
- Views: 88517
STR is not pointless. It's used in the stat_based multiplier (up to 10 times, sqrt[STR] function). This is one of the reasons I want to go over the formulas Self translated since they're a bit sloppy to read. STR is pretty vital to the damage formula as far as I can tell, it's just bottom-heavy (aga...
- Sun Jun 13, 2010 4:05 pm
- Forum: Etrian Odyssey III: The Drowned City
- Topic: EOIII Questions thread
- Replies: 1265
- Views: 88517
- Sun Jun 13, 2010 3:51 pm
- Forum: Etrian Odyssey III: The Drowned City
- Topic: SQ3/EO3 Formulas/Mechanics
- Replies: 20
- Views: 18221
- Sun Jun 13, 2010 3:46 pm
- Forum: Etrian Odyssey III: The Drowned City
- Topic: EOIII Questions thread
- Replies: 1265
- Views: 88517
The status formula doesn't care how awesome your LUC _and_ TEC is. It only cares how it is compared to the target to a point. If your LUC and TEC combined are 22 points higher* than the target, you get the highest possible chance of landing the status effect. It doesn't care if you have 40 more LUC,...
- Sun Jun 13, 2010 3:12 pm
- Forum: Etrian Odyssey III: The Drowned City
- Topic: EOIII Questions thread
- Replies: 1265
- Views: 88517
- Sat Jun 12, 2010 11:07 pm
- Forum: Etrian Odyssey III: The Drowned City
- Topic: EOIII Questions thread
- Replies: 1265
- Views: 88517
- Sat Jun 12, 2010 9:30 pm
- Forum: Etrian Odyssey III: The Drowned City
- Topic: EOIII Questions thread
- Replies: 1265
- Views: 88517
Monster/Boss Names: [spoiler]I figured you meant that. That said, there was only one fight in EO2 that took long enough to warrant multiple Dominates really (or 4, depending on your group for the Dragons). The main perk of Dominate, though, wasn't that it did all three but that it did so with a guar...
- Sat Jun 12, 2010 9:05 pm
- Forum: Etrian Odyssey III: The Drowned City
- Topic: EOIII Questions thread
- Replies: 1265
- Views: 88517
- Sat Jun 12, 2010 1:52 pm
- Forum: Discussion Section
- Topic: E3 2010 Discussion
- Replies: 51
- Views: 4832
- Fri Jun 11, 2010 6:35 pm
- Forum: Etrian Odyssey III: The Drowned City
- Topic: EOIII Questions thread
- Replies: 1265
- Views: 88517
Here's the math for the status effects: Edit: WARNING MATH WARNING bAcc = Base Accuracy of Skill bDiff = 2*aLUC + aTEC - 2*dLUC - dTEC If bDiff <= -18: Acc = bAcc If bDiff >= 22: Acc = 2*bAcc Else: Acc = [(1.17 + 0.83 * Sin(0.07*bDiff - 0.20)) * bAcc] In short: If your LUC and TEC (aLUC, aTEC) are l...
- Fri Jun 11, 2010 1:11 pm
- Forum: Discussion Section
- Topic: E3 2010 Discussion
- Replies: 51
- Views: 4832
