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Golden Deer Pub Community Forums • Super Smash Bros. - Page 31
Page 31 of 50

Re: Super Smash Bros.

Posted: Wed Jun 11, 2014 10:15 am
by MrTwinklehead
I still wish for someone from SquareEnix, but ueeeeeh, I've been doubting it ever since I started wishing for it. Plus, they seem to be more about Playstation now a days anyway.

Re: Super Smash Bros.

Posted: Wed Jun 11, 2014 12:22 pm
by MrTwinklehead
My hopes for SE rep are mainly for either Crono or Chocobo/Moogle. I mean... Geno is okay too, I guess. He's not my main wish anymore though. -.-

I've just been through my tumblr dashboard. Pretty much every single person that I follow that are into Mega Man was screaming "SUPER FIGHTING ROBOT" from the Ruby-Spears cartoon. I was so confused, until I found the source and oh my god did I cry:


Re: Super Smash Bros.

Posted: Wed Jun 11, 2014 2:24 pm
by Ninten
I was really against the idea of including Pac-Man in Smash Bros, but after rewinding the video quite a few times, he might be pretty fun to play as.

Re: Super Smash Bros.

Posted: Wed Jun 11, 2014 6:34 pm
by Hong

Re: Super Smash Bros.

Posted: Thu Jun 12, 2014 12:36 am
by zamisk
I'll fight u guize

Re: Super Smash Bros.

Posted: Thu Jun 12, 2014 12:57 am
by Hong
Just got back from some solid time with the demo.

Goodness gracious.

I came in with low expectations, but that was really bad. I know it was just a demo build that they had probably redied in like April or May, but the product will require serious revision for this to be fun.

And for the record, it's not even like I was expected a Melee 2.0. I wouldn't even say Melee is my favourite entry in the series, since I am a huge proponent of the 64 version.

It feels like Brawl with HD graphics, fewer bugs, and about 25% more speed. Hitstun is there, but there is so much hitlag on almost all of the attacks that the initiator can't capitalize on it. I'm not expecting 0% to death combos in less of an hour of gameplay, but it just feels bad to have an engine that has no sense of momentum.

If they work really hard on it between now and October, it might at least pass as a party game.

Re: Super Smash Bros.

Posted: Thu Jun 12, 2014 6:20 am
by Hong

Re: Super Smash Bros.

Posted: Thu Jun 12, 2014 6:59 am
by Hong

Re: Super Smash Bros.

Posted: Thu Jun 12, 2014 7:16 am
by Hong

Re: Super Smash Bros.

Posted: Thu Jun 12, 2014 7:44 am
by Hong

Re: Super Smash Bros.

Posted: Thu Jun 12, 2014 9:27 am
by Ninten
Did you try any of the newcomers besides Rosalina?

Re: Super Smash Bros.

Posted: Thu Jun 12, 2014 9:52 am
by Hong

Re: Super Smash Bros.

Posted: Fri Jun 13, 2014 12:40 am
by Hong

Re: Super Smash Bros.

Posted: Sun Jun 15, 2014 8:36 pm
by CD-Man2021
SUPAH FIGHIAN ROBUTT.

I'm pretty excited about Smash. Not Brawl levels of excited (that is: Hyping the game so much there's no way it can live up to it), but cautiously optimistic. Villager looks like fun to play as, as do all of the newcomers.

Re: Super Smash Bros.

Posted: Mon Jun 16, 2014 5:04 am
by Hong
^


I'm feeling a lot better than from my past outburst. Here's wjy:

1) The demo build they used was compiled back in March.

2) All 16 competitive players were encouraged to forward their feedback directly to the developer

3) Treehouse staff was present at the Smash setup at e3 with pen and notepad in hand. They recognize that overall, people are just afraid to attack and this game isn't offensive enough.

Of course I don't think it has be like Melee to be a good game, but I will agree that 64, Melee and PM are all much more offence-oriented games. It just makes for more fun and exciting gameplay.