Super Smash Bros.

Talk about video games not related to the EO series.

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Re: Super Smash Bros.

Postby Hong » Thu Jul 17, 2014 6:54 am

Translated from Famitsu:

We've just announced two new characters who will be joining the fray in the upcoming Super Smash Bros. for 3DS and Wii U. One is Robin, the avatar from Fire Emblem: Awakening, and the other is Lucina, a swordswoman who plays an important role in the same title. I'll skip over the details.

"What? Not Chrom!?" I suspect a lot of you will ask. Of course, Chrom is quite popular, being the protagonist of FE:A and all. However, I chose Robin and Lucina, and I will elaborate on my reasoning.

Robin appears in the game as a Tactician and functions much like a Mystic Knight (note: FF terminology, but equivalent to magic swordsman). I thought to utilize his all-around nature by assigning swordplay to his Smash attacks and magic tomes to his special attacks--that is, allow him to use magic.

His neutral special is thunder magic that grows stronger the larger you charge it. He uses fire magic for his side special, and wind magic for recovery as his up special. Although Robin doesn't use dark magic in FE:A, I decided to assign it as his down special. It isn't the first time I've given moves to a character that they don't use in their respective game in order to capture certain aspects of the original title.

I also implemented the system used in FE:A, in which tomes break after overuse. Likewise, I included a similar system for the Levin Sword, which breaks after a certain number of uses. However, both the tomes and the Levin Sword will quickly regenerate after a set period of time.

Lucina uses the same techniques as Marth, a fighter with whom I'm sure most of you are already familiar. I even went so far as to make their strength, speed, and special attacks almost identical.

However, what sets Lucina apart is the fact that the strength of her attacks is uniform along the blade. Marth's playstyle emulates the elegant swordplay of a fencer by dealing more damage when he strikes with the tip of his blade, but the damage Lucina deals is evened out. Thus, I think that Lucina will be much easier than Marth for novice players to play with.

I played all the way through FE:A and really wanted to include a character from that rich cast in Smash Bros. Naturally, I considered adding Chrom to the roster, but the decision wasn't easy by any means.

At the end of the day, Chrom would just end up being another plain-old sword-wielder like Marth and Ike. Compared with other characters, he lacks any unique characteristics.

Conversely, when the idea of including Robin came to mind, conceiving the character was so easy that I immediately saw how it would work. From standards to specials, grabs to throws, all aspects of his moveset just fell into place. Not only did he possess characteristics unlike other fighters, but he also captured the essence of the Fire Emblem series. It was perfect!

In the end, if a game isn't fun, then there's no point. Of course, it would be really easy to make a game by churning out a ton of similar characters, but that's not how I produce games.

Initially, I had considered including Lucina as one of Marth's alternate costumes. After all, she has a close relationship with him in FE:A. In such cases, even if two characters' names and voices differ, as long as they function the same way, I assign them as alternate costumes. The Wii Fit Trainers, Villagers, and Robin are examples of this setup.

However, even though Lucina shares her physical stats and techniques with Marth, the characteristics of their attacks differ. When two such similar characters function in an even slightly different manner, I give them a separate spot on the roster since that will affect battle records and whatnot. In that sense, you could say she was very lucky to join the fray!

--- End translation ---
Source:

Makes sense from the column, too. So basically Lucina was promoted from being a costume.

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Re: Super Smash Bros.

Postby Hong » Thu Jul 17, 2014 9:16 am

I'm glad you found the articles interesting, intriguing and insightful.

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Re: Super Smash Bros.

Postby Hong » Thu Jul 17, 2014 9:24 am


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Re: Super Smash Bros.

Postby sponge7325 » Thu Jul 17, 2014 9:22 pm

Go, Skyseek Tharsis, Armoroad, and Lagaard Divisions! + Asgarla Division!

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Re: Super Smash Bros.

Postby MrTwinklehead » Thu Jul 17, 2014 9:54 pm

I'm still aching for a SquareEnix rep though. square y u no rep in smash? In my opinion, preferably someone from their days as SquareSoft (aka around first Kingdom Hearts and older), like mainly I want a Final Fantasy rep, but I don't want one that is more or less taken from DFF and just pasted into Smash.

To be honest, I don't even want the SE rep to be a human. I just want to be an adorable Chocobo or a Moogle and make cute noises as a skip around the stage beating everyone up. Alternatively, have them based on the Chocobo's Dungeon Chocobo and Moogle (even though they started on the PS1, and most recent being... DS/3DS?).

Hopefully at least some silly trophies, like a Slime from Dragon Quest where the entire description is just a bunch of slime puns.
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Re: Super Smash Bros.

Postby Hong » Fri Jul 18, 2014 7:09 am


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Re: Super Smash Bros.

Postby MrTwinklehead » Fri Jul 18, 2014 11:12 am

Dude, we've had odd ones from the beginning, Garrett. F-Zero is a racing game, after all. Ice Climbers doesn't do much in their game besides swinging a mallet, and ROB was just a toy to be used with two games. Also, Wii Fit Trainer and the Villager???

The people behind Smash Bros aren't afraid to pick odd characters and make them Smash Bros complatible, there'd be no reason not to be able to do a Chocobo or a Moogle fighter, especially not a Moogle since there's well enough content to make a small base.

Though if I know him right, if Sakurai had the chance to nab a SE rep he'd probably go for Geno. Mostly due to him being a highly requested character from fans.
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Re: Super Smash Bros.

Postby noodles » Sat Jul 19, 2014 9:28 am

Geno has appeared in Mario & Luigi which isn't affiliated with SE

I don't think they have the say, just like Rare doesn't get to say who uses Diddy Kong


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Re: Super Smash Bros.

Postby Hong » Sat Jul 19, 2014 9:40 am


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Re: Super Smash Bros.

Postby MrTwinklehead » Sat Jul 19, 2014 12:15 pm

Geno only appeared as a mascot for one mini game though, and in the credit Nintendo very clearly stated that the copyrights for Geno belongs to SE.
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Re: Super Smash Bros.

Postby Hong » Wed Aug 13, 2014 10:06 am







Shuttle Loop is now more loop, but no longer features a glide.

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Re: Super Smash Bros.

Postby SirthOsiris » Wed Aug 13, 2014 2:23 pm

Actually think I would of preferred someone else, and I'm a big Kirby fan AND I never played Brawl.

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Re: Super Smash Bros.

Postby Fluffernuff » Wed Aug 13, 2014 7:55 pm

I think Fighter Joe lost to the Mii Brawler this time around

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Re: Super Smash Bros.

Postby sponge7325 » Fri Aug 22, 2014 4:34 pm

Oh my gash, Yuzo Koshiro is doing music for the new Super Smash Brothers.

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Re: Super Smash Bros.

Postby zamisk » Fri Aug 22, 2014 5:17 pm

Don't toy with me, man!

"Everyone else is idiots, Zamisk. And you am idiots. And I are idiots."
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