Super Smash Bros.

Talk about video games not related to the EO series.

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Re: Super Smash Bros.

Postby Fluffernuff » Wed Sep 17, 2014 3:26 am

ive been playing around with the leaf shield against cpus... the shield itself prevents tilts, and if you throw it to execute a tilt, your 2 damage options wont really work. the mega upper doesnt work if they DI at all, and the slide isnt reliable if they DONT fast fall, sadly.
though yes, it DOES give hitstun on a shield cancel grab. i will give it that, though it doesnt offer much %, sadly (like 2-4%).

the issue will be the setup. its still not the fastest option. though i can see what youre talking about. its not the biggest gamechanger... but it really helps his grab game.
can any of his grabs kill early? im not much of a grappler with mega

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Re: Super Smash Bros.

Postby Hong » Wed Sep 17, 2014 3:29 am

In any event, I was not trying to sell it up as a core move, so much as it's better than, say... Eruption. Something you can use several times in a match if the situation arises, as opposed to something we never see even in a day of play.

Mega Man has a good grab range, but (relative to Smash 4) weak throws. You can at least followup at early %.

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Re: Super Smash Bros.

Postby Fluffernuff » Wed Sep 17, 2014 3:37 am

yeah ive always heard "up throw up air follow up" when it came to his throws. didnt know if his other throws were worth noting.

i gues frame trapping for throws is SOMETHING though. better than no use at all.
so leaf shield has 2 uses so far;
Shield cancel grabs
LS+Shield anti approach

shame megaman is sso limited on his punish game though. he only has 3 kill moves. Charge shot is really slow, mega upper is really limited in range and execution, and Bair. i dunno how easy it is to shield, turn around, and Bair to punish though.

it annoys me duckhunt's Fsmash has better speed AND range to Mega's Charge Shot

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Re: Super Smash Bros.

Postby Fluffernuff » Wed Sep 17, 2014 3:55 am

it actually sets up grabs reliably. you have to be used to shield canceling your dashes though. and itll add just a couple% to the throw too

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Re: Super Smash Bros.

Postby Hong » Wed Sep 17, 2014 4:07 am


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Re: Super Smash Bros.

Postby Fluffernuff » Wed Sep 17, 2014 5:02 am

i feel like the middle ground lol.

i agree with hong that it at least has some applicable uses.

but i agree with garrett that those uses arent worth the payoff to get the setup.


ALTHOUGH... i think it puts a new focus on mega... his throws arent fantastic BUT they DO serve megaman well. theyre an unshield-able option to close distance which megaman really needs, and anything to help that i guess will help.

though the fact its a discussion about usefulness/uselessness speaks volumes to the underpoweredness of mega. i dont remember who said it but i agree with the statement:
"They did Megaman too MUCH justice. he plays how he feels he should in his games. which translates too poorly to Smash"

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Re: Super Smash Bros.

Postby Fluffernuff » Wed Sep 17, 2014 6:22 am

Not neccessarily, no. i agree. but you cant tell me losing his jab, neutral air, AND forward tilt to his pellets does him any favors. megaman has enough official powers to have filled those out.

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Re: Super Smash Bros.

Postby Hong » Wed Sep 17, 2014 6:26 am

I think Mega Man will be "good" as we learn the character. He is like the Guile of Smash 4; he has highly intensive projectile rates, but a shorter effective range than, say, Link.

Though right now, I don't expect him to be the brightest star. So far, Yoshi and Little Mac seem to be the best in our very early, very primitive metagame. Zelda can be the best character in some matchups, but the worst in others.

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Re: Super Smash Bros.

Postby Fluffernuff » Wed Sep 17, 2014 6:38 am

Rosalina, Shiek, Duckhunt, Bowser, and Zero-suit seem to be the most consistently touted "top tier" characters i've heard.

im still sticking to Shulk/Lucina though

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Re: Super Smash Bros.

Postby Hong » Wed Sep 17, 2014 7:05 am


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Re: Super Smash Bros.

Postby Fluffernuff » Wed Sep 17, 2014 7:41 am


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Re: Super Smash Bros.

Postby Hong » Wed Sep 17, 2014 7:49 am

Actually, I just tried it. It seems to be no special moves.

I was citing my own experiences with the game while I am keeping my friend CAPTIVE until we go to our seminar tomorrow (since I don't own a Japanese game myself).

That aside, Mega Man was also dominating tonight. Unfortunately it seems to be ending right at this very instant. Thankfully, you can view his archives when today's stream goes up there and just cut to the end to see it.

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Re: Super Smash Bros.

Postby Fluffernuff » Wed Sep 17, 2014 8:25 am


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Re: Super Smash Bros.

Postby Fluffernuff » Wed Sep 17, 2014 8:32 am

Thunder kills. up smash kills. forward smash kills. quick attack kills. Neutral air kills. Back throw kills...


.......for a CPU

.. but seriously tired of the air dodge FSmash punish.

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Re: Super Smash Bros.

Postby Fluffernuff » Wed Sep 17, 2014 9:06 am

im not sure about the gun... might be an original smash thing. not sure. only thing i MIGHT think its from is Gunstar Heroes?

Fairy bottle is a full heal, but only if you have at LEAST 100% (or its just 100% heal at 100%+)
basically a huge heal but does nothing below 100%


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