Re: Games you are playing
Posted: Sun Dec 02, 2012 1:39 am
I am trying my hardest to understand League of Legends.
My dearest friend loves the game quite a bit. Watches all the big matches, plays it every day. I want to be able to understand what she is talking about, and watch it with her. But, you know, I never really liked the original DOTA, so of course I could not get into the MOBA genre. It is not like fighting games, shooters or StarCraft, where what you see tells the story. I have never played StarCraft (though I played WarCraft III), but almost everything seen is easy to understand. Only a few instances where I have had to look something up (like what exactly Guardian Shield does), but aside from that it is easy to tell what is going on. I hate games that are like "+5% DEFENCE AGAINST FIRE AND INCREASES THE DAMAGE OF ALL FROZEN MEAT PRODUCTS AGAINST THE TARGET BY 9.25%". People will call it "depth", I call it trying to exhaust every single possibility because you can. Throw in some animations that actually have zero depth in hit detection and ship!
In any event I will continue to learn bit by bit, though I will only watch it between other programming. ¬ ¬
My dearest friend loves the game quite a bit. Watches all the big matches, plays it every day. I want to be able to understand what she is talking about, and watch it with her. But, you know, I never really liked the original DOTA, so of course I could not get into the MOBA genre. It is not like fighting games, shooters or StarCraft, where what you see tells the story. I have never played StarCraft (though I played WarCraft III), but almost everything seen is easy to understand. Only a few instances where I have had to look something up (like what exactly Guardian Shield does), but aside from that it is easy to tell what is going on. I hate games that are like "+5% DEFENCE AGAINST FIRE AND INCREASES THE DAMAGE OF ALL FROZEN MEAT PRODUCTS AGAINST THE TARGET BY 9.25%". People will call it "depth", I call it trying to exhaust every single possibility because you can. Throw in some animations that actually have zero depth in hit detection and ship!
In any event I will continue to learn bit by bit, though I will only watch it between other programming. ¬ ¬