Postby scy » Wed Jan 14, 2009 4:50 am
It's hard to connect to the story through shallow characters, however. That and the story takes awhile to develop into anything remotely interesting. Yes, the individual characters themselves are less meaningful to the grand scheme of things but they are still the characters you'll be interacting with. For the most part, they're not that interesting.
I do agree the story is a bit more mature than the other Final Fantasies (if only due to the heavy emphasis on politics and relations between the nations) and this is probably offsetting to some. That, however, doesn't mean too much in the end; there's quite a few other JRPGs with similar stories (incidentally, Final Fantasy Tactics focused more on this) that didn't do "as bad" to fans nor delegated the cast to the back seat (okay, actually, FFT did do that barring a handful). Then again, FFXII is a numbered addition and, as such, is under far more scrutiny (read: random hatred) from the fans (read: random idiots).
Will I ever go back to FFXII? Yeah, probably. On a new file that doesn't have me breaking the game (...being level 30-ish before doing anything? Yeah...). I will say the combat, as interesting an idea as it was, was pretty boring. Insert "THE GAME IS [s]MASTURBATING[/s] PLAYING ITSELF" comments here. I will admit this can mostly be chalked up to, again, me totally breaking the game.
Edit: As far as I know, Real-time always just meant that combat occurred not in rigid turn increments. Dodging attacks and what-not is not part of that combat system. Sure, it is dumb here but, in the same vein, you know how easy it would be to kite anything? Not like you can't anyway but still >>
I will say this is more of a Square take on Real-time though. Most their games with Real-time don't incorporate active dodging like the Tales games.
...actually, I can't think of too many Real-time games where you could actively dodge an attack. FFXII is a bit lazy that an attack animation started when in-range lands regardless but ... you can otherwise "dodge" by avoiding attack range >>