Games you are playing

Talk about video games not related to the EO series.

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Postby Maxine MagicFox » Tue Jan 13, 2009 2:50 am


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Postby scy » Tue Jan 13, 2009 3:01 am

Last edited by scy on Tue Jan 13, 2009 6:54 am, edited 1 time in total.

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Postby noodles » Tue Jan 13, 2009 4:59 am



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Postby Twat » Tue Jan 13, 2009 5:07 am


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Postby noodles » Tue Jan 13, 2009 6:41 am



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Postby Twat » Tue Jan 13, 2009 6:50 am


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Postby scy » Tue Jan 13, 2009 6:54 am

I like RPGs is pretty much my feelings towards the FF series as a whole >>. FFXII was just a miss in terms of good characters to me (and story for a good portion of the early game). Also, I'm a failure at life and saw the early game Werewolf, devised a plot to kill it, and proceed to utterly break the game to the point I really did just arrange Gambits to auto-kill everything and waltzed through the game.

:( I ruined FFXII for myself. DON'T DO THIS TO YOURSELF.

That said, I haven't finished FFXII yet either. Think I'm about 75% through or something but I'm just too lazy to go back, I've forgotten the story entirely, and I'm still way too overpowered :(

Edit: Working on Luminous Arc 2 now that I've undubbed it >> Also, Tales of Hearts, though hoping to god for a translation patch (OR AN AMERICAN RELEASE GUYS) as it's easily the best of the DS Tales (and hell, better than some of the console ones too). Also, I need to finish Valkyria Chronicles still (stalled out at the end out of sheer lack of will to try to A-Rank the final series of missions >>).

That and I've been too busy watching things (and/or gaf).

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Postby noodles » Wed Jan 14, 2009 1:51 am

Using "bad characters" as a reason to not like FF12 doesn't really work, because the story does't focus on the people nearly as much as their connections to all of the nations and relationships between those nations. I like it like that.

Don't get offended, but I think most people don't like FF12 because the story is too mature.

I can spend all day wandering around Rabanastre looking at the buildings...


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Postby Seniwac » Wed Jan 14, 2009 3:38 am

"mature"

"final fantasy"

ahahahahahahahahahahahaha

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Postby Twat » Wed Jan 14, 2009 4:42 am


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Postby Maxine MagicFox » Wed Jan 14, 2009 4:48 am


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Postby scy » Wed Jan 14, 2009 4:50 am

It's hard to connect to the story through shallow characters, however. That and the story takes awhile to develop into anything remotely interesting. Yes, the individual characters themselves are less meaningful to the grand scheme of things but they are still the characters you'll be interacting with. For the most part, they're not that interesting.

I do agree the story is a bit more mature than the other Final Fantasies (if only due to the heavy emphasis on politics and relations between the nations) and this is probably offsetting to some. That, however, doesn't mean too much in the end; there's quite a few other JRPGs with similar stories (incidentally, Final Fantasy Tactics focused more on this) that didn't do "as bad" to fans nor delegated the cast to the back seat (okay, actually, FFT did do that barring a handful). Then again, FFXII is a numbered addition and, as such, is under far more scrutiny (read: random hatred) from the fans (read: random idiots).

Will I ever go back to FFXII? Yeah, probably. On a new file that doesn't have me breaking the game (...being level 30-ish before doing anything? Yeah...). I will say the combat, as interesting an idea as it was, was pretty boring. Insert "THE GAME IS [s]MASTURBATING[/s] PLAYING ITSELF" comments here. I will admit this can mostly be chalked up to, again, me totally breaking the game.

Edit: As far as I know, Real-time always just meant that combat occurred not in rigid turn increments. Dodging attacks and what-not is not part of that combat system. Sure, it is dumb here but, in the same vein, you know how easy it would be to kite anything? Not like you can't anyway but still >>

I will say this is more of a Square take on Real-time though. Most their games with Real-time don't incorporate active dodging like the Tales games.

...actually, I can't think of too many Real-time games where you could actively dodge an attack. FFXII is a bit lazy that an attack animation started when in-range lands regardless but ... you can otherwise "dodge" by avoiding attack range >>

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Postby Riseatrance » Wed Jan 14, 2009 1:52 pm

to break up the monotony

I will be picking up Megami Ibunroku Devil Summoner eventually. Wait for it.
My current game projects:
茨心 -Thornheart- (jRPG, yuri) || Heaven's Kiss: Fallen Hydrangea (Twine, yuri romance)

(#dota2) I support Team DK! 国土無双 (LaNm), you will be missed...

Follow me on Twitter at !
3DS - 3883:5561:7702 (Please msg me on Twitter/here/Skype if you add me!)
PAD - 201,267,866 (Japanese Servers. Common Leaders: Archangel, Ganesh)

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Postby CalmWater » Wed Jan 14, 2009 2:05 pm

At the moment I'm playing:
~ Etrian Odyssey II (22F)
~ Disgaea: Afternoon of Darkness (psp)
~ Mother 3 (gba)
In each cat there is slice Wario
~ ~

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Postby Kimiko » Wed Jan 14, 2009 4:18 pm

So this week I decided to finally look into MMORPGs available on Linux. I mean, everyone's been talking about such games for aaages now, and I never joined in because they only work on Windows, which I don't want to use. As expected, there are very few MMORPGs (pfft, an acronym so long it needs its own abbreviation^2) for Linux. Surprisingly, there also aren't many MMORPGs that use anime-style environments and avatars. seems to fit into both categories (okay, anime mixed with European comics style).
Yesterday I installed it, and after some obscure fiddling with Flash stuff, it actually worked. Looks like it'll keep me busy for a while at least. I spent ten hours in the newbie area yesterday..
Kimiko

Rewatching: Beast Player Erin



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