Posted: Wed Mar 10, 2010 7:04 pm
Quite frankly, there is a large difference between the similarity between, say, two Dynasty Warrior games and Call of Duty 4 and MW2. I've played both Modern Warfares (and enjoyed them) and, yes, they're both FPS games but _the gameplay has evolved_ between them. They are not the same game; mission structure/variety is different. It is harder to make that argument for a DW-esque game where nothing has changed. It's a small distinction but it's a large one.
[spoiler]Also, Japan seems to love the fuck out of the repetitive gaming style of DW-esque games. It's a culture thing for that regard.
For the record, I love the fuck out of DW games but even I can admit they've failed to change over the years and they're repetitive as fuck. SSSSSSSSSSSSSSSSSSSSsometimesTohgod.[/spoiler]
As for cookie-cutter, you have to understand there is a distinction to be made; a "cookie-cutter" RPG and a Final Fantasy game differ in the sense that the latter is the one used as the benchmark. Rather, the cookie-cutter is based off of it. It gets leeway for those elements. Likewise, the same can be said for other mainstream/popular titles.
Though, the best (and only acceptable in my opinion) answer is they're fucking reviewers. Not many play through it all. Not many play the game and actually care for it. Not many are even credible. Why do review numbers even matter? The validity of what they _say_ should matter far more than how they _score_ what they say.
[spoiler]obligatorylolfamitsuscore[/spoiler]
[spoiler]also, obligatorylolIGNscore[/spoiler]
[spoiler]That out of the way, popular games (in general, no matter what country you're in) get better ratings than non-popular games. It's ... natural. Just America and Japan differ on popular. Not much to say, really.[/spoiler]
[spoiler]Also, Japan seems to love the fuck out of the repetitive gaming style of DW-esque games. It's a culture thing for that regard.
For the record, I love the fuck out of DW games but even I can admit they've failed to change over the years and they're repetitive as fuck. SSSSSSSSSSSSSSSSSSSSsometimesTohgod.[/spoiler]
As for cookie-cutter, you have to understand there is a distinction to be made; a "cookie-cutter" RPG and a Final Fantasy game differ in the sense that the latter is the one used as the benchmark. Rather, the cookie-cutter is based off of it. It gets leeway for those elements. Likewise, the same can be said for other mainstream/popular titles.
Though, the best (and only acceptable in my opinion) answer is they're fucking reviewers. Not many play through it all. Not many play the game and actually care for it. Not many are even credible. Why do review numbers even matter? The validity of what they _say_ should matter far more than how they _score_ what they say.
[spoiler]obligatorylolfamitsuscore[/spoiler]
[spoiler]also, obligatorylolIGNscore[/spoiler]
[spoiler]That out of the way, popular games (in general, no matter what country you're in) get better ratings than non-popular games. It's ... natural. Just America and Japan differ on popular. Not much to say, really.[/spoiler]