Page 351 of 1174
Posted: Mon Jun 07, 2010 12:30 am
by Twat
Posted: Mon Jun 07, 2010 3:03 am
by ZetaBladeX13
Posted: Mon Jun 07, 2010 11:19 am
by eharper256
Posted: Mon Jun 07, 2010 12:42 pm
by KitsuAccalia
Posted: Mon Jun 07, 2010 1:17 pm
by scy
As a tourneyfag, I have to foam at the mouth or something here. I forget what we're contracted to do.
[spoiler]Also, lolTabuuhard.[/spoiler]
Posted: Mon Jun 07, 2010 8:14 pm
by Twat
I feel people have the right to play it competitive. It has the capacity to be played competitively, so go right ahead. Unfortunately Brawl really took away a lot of the difference between the skill level of two players. So with that I feel competitive players should stick to the other two games in the series. I really hate how Brawl rarely has any combos in it. Feels like a slow process of exchanging blows until they are at like 250% damage and can finally die.
Posted: Mon Jun 07, 2010 9:32 pm
by scy
That honestly doesn't sound like any game of Brawl I've played. Well, besides the loss of "combos" anyway. 250% is a bit of an exaggeration (by about 150%) in my experience.
But there are a lot less combo-y things to be done from Melee. Still, my group of friends find it a hell of a lot better than the original.
[spoiler]Better or worse than Melee ... well ... *shrugs* I miss the vastly better Marth and Sheik from Melee so I like when we go back to it every now-and-then.[/spoiler]
Edit: That all said, we've pretty much planned to move to BlazBlue Continuum Shift for "srsbuzness" playing. Maybe.
Posted: Mon Jun 07, 2010 9:39 pm
by Twat
Well yes, 250% is an exaggeration.
I just prefer SSB64's pace and level of punishment I suppose. 0%->death combos are awesome. The Link VS Falcon match is a timeless classic that will never die down.
Posted: Mon Jun 07, 2010 10:30 pm
by Maxine MagicFox
Posted: Mon Jun 07, 2010 10:48 pm
by Twat
Posted: Mon Jun 07, 2010 11:00 pm
by noodles
Posted: Mon Jun 07, 2010 11:06 pm
by Twat
Posted: Mon Jun 07, 2010 11:25 pm
by Maxine MagicFox
My favorite rules to play against!
Percentage set up high so that it takes maybe two hits (or a really good one) to send you off the edge of the world (or not - this can lead to more fun), hammers and bats and all regenerative items off OR POKEBALLS ONLY!! Next, we fight on teams (but we can still damage each other) and the one with the most kills at the end of 10 mins wins! Winner gets to choose next battlefield :3
When its not set to high, this can piss my partner off since I enjoy stealing their kills that they've been working on the entire time XD. My friend Sean use to hit my arm every time I did that. T-T I was so black and blue afterwards. But that was back with SSB64 when I was REALLY good with Pikachu. I would zoom down and peg the kill that was falling and still save myself. .... It's no wonder Sean would hit me XD
He would get me back though by being Donkey Kong and carrying me over the edge. o_o Kill us both....
Posted: Wed Jun 09, 2010 12:58 pm
by Twat
I found a Hustler's Hallmark today. Since I don't play Demoman and I don't like my Pyro's Beanie, I crafted them and got...
An Officer's Ushanka. Not particularly happy since I don't play Heavy, either, but I have no reason to complain. I have found a total of three hats during my TF2 career. All that matters is my Medic has a Prussian Pickelhaube which instantly makes me better than anyone without a hat.
Posted: Wed Jun 09, 2010 6:58 pm
by eharper256
Phew, just finished Might & Magic: Clash of Heroes, for the DS.
Ye gads the last campaign is punishing...forcing you to do three consecutive boss battles without being able to save...twice. And the computer cheats in them too, starting with great formations whilst you're stuck with random crap... x_x'
Oh well, generally a decent game, though the end was a bit 'eh?', both with the arbitrary difficulty, and the 'lol we need to tie up the plot!'. Bit of a shame on the latter, because the preceeding campaigns had a pretty good story that had you guessing. And then they suddenly go 'but a wizard did it!', and make you facepalm.