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- ZetaBladeX13
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...
That...wasn't what he said.
[spoiler]Also, that would be more like "Have you ever went outside?"[/spoiler]
Anyway, finished Castlevania: Lords of Shadow. Probably the most fun I've had with any Castlevania title, though I wager every Castlevania nutjob is up in arms over how canon the story is or isn't.
That...wasn't what he said.
[spoiler]Also, that would be more like "Have you ever went outside?"[/spoiler]
Anyway, finished Castlevania: Lords of Shadow. Probably the most fun I've had with any Castlevania title, though I wager every Castlevania nutjob is up in arms over how canon the story is or isn't.
- ZetaBladeX13
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High School drama is funny/pointless. Which is why I pissed off a lot of female classmates at my school after telling them that the crap that they were complaining about wouldn't matter to them in a week.
The best part is, they got even more angry with me when I saw them a week later.
Because I was right XD
@Scy
[spoiler]Hiking is great exercise <3
and thanks for understanding what I said XD[/spoiler]
The best part is, they got even more angry with me when I saw them a week later.
Because I was right XD
@Scy
[spoiler]Hiking is great exercise <3
and thanks for understanding what I said XD[/spoiler]
- ZetaBladeX13
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- Joined: Thu May 22, 2008 6:24 am
- Location: Scy's perfect math class
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- ZetaBladeX13
- ItL Moderator
- Posts: 7917
- Joined: Thu May 22, 2008 6:24 am
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Let me tell you, it makes the game more interesting with all of the bosses attacks moving at about 3x normal speed XD
Not to mention the Higher enemy/boss HP.
However, the New Game+ and bonus inheriting options allows for easier Nightmare/Inferno playthroughs.
[Very Easy]: And also forgiving, with lots pof EXP and gold to be had. Great for non-gamers or anyone on a tight schedule.
[Easy]: Balanced in the players favor. A much easier experience than Normal difficulty. Perfect for beginners.
[Normal]: Standard difficulty. Designed to give players a taste of the game's challenge, without overdoing it.
[Hard]: Not for the faint of heart. Designed to provide the player with difficult, thrilling battles. For veterans only.
[Nightmare]: A truly nightmarish, completely absurd level of difficulty. For the elitest of the elite only. Mwa ha ha.
(yes, it really says "Mwa ha ha." in the description.)
[Inferno]: The dial's cranked waaaaay past reasonable on this one. Probably impossible without inheriting clear data.
Points earned to spend on bonus items upon clearing the game:
[Very Easy]: 0 (?)
[Easy]: 0 (?)
[Normal]: ?
[Hard]: 25
[Nightmare]: 30
[Inferno]: 35
Bonus items to inherit:
[] 5pt - inherit gold & raval ore
[] 5pt - inherit armor lv & expand cap (from lv.3 to lv.9)
[] 5pt - inherit status (current level, HP. and other stats)
[] 1pt - Begin game with dash ability
[] 1pt - Begin with double jump & double boost
[] 4pt - Magic usage down & magic regen speed up
[] 4pt - Boost recovery rate up
[] 10pt - Max HP + 50 (stacks if chosen for New Game+, then again the next time around in New Game++ and so on)
Not to mention the Higher enemy/boss HP.
However, the New Game+ and bonus inheriting options allows for easier Nightmare/Inferno playthroughs.
[Very Easy]: And also forgiving, with lots pof EXP and gold to be had. Great for non-gamers or anyone on a tight schedule.
[Easy]: Balanced in the players favor. A much easier experience than Normal difficulty. Perfect for beginners.
[Normal]: Standard difficulty. Designed to give players a taste of the game's challenge, without overdoing it.
[Hard]: Not for the faint of heart. Designed to provide the player with difficult, thrilling battles. For veterans only.
[Nightmare]: A truly nightmarish, completely absurd level of difficulty. For the elitest of the elite only. Mwa ha ha.
(yes, it really says "Mwa ha ha." in the description.)
[Inferno]: The dial's cranked waaaaay past reasonable on this one. Probably impossible without inheriting clear data.
Points earned to spend on bonus items upon clearing the game:
[Very Easy]: 0 (?)
[Easy]: 0 (?)
[Normal]: ?
[Hard]: 25
[Nightmare]: 30
[Inferno]: 35
Bonus items to inherit:
[] 5pt - inherit gold & raval ore
[] 5pt - inherit armor lv & expand cap (from lv.3 to lv.9)
[] 5pt - inherit status (current level, HP. and other stats)
[] 1pt - Begin game with dash ability
[] 1pt - Begin with double jump & double boost
[] 4pt - Magic usage down & magic regen speed up
[] 4pt - Boost recovery rate up
[] 10pt - Max HP + 50 (stacks if chosen for New Game+, then again the next time around in New Game++ and so on)
- ZetaBladeX13
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Twat
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I never understood why developers feel compelled at add jumping in a game for no real reason what-so-ever. Aside from viable examples like platformers, jumping works in a game like Halo because Spartans seem to rebel against gravity.
In games like Global Agenda, World Of WarCraft, or a billion others, it just feels like they just put it there to have it there. It looks so stupid when I completely an entire mission jumping up and down the whole time, when everything else is so SERIOUS. Why not make Space Bar dodge or something? When it is time to jump, make it actually important to jump IE 3d Legend of Zelda. So much potential for a MASSIVE KEY RIGHT BY YOUR THUMB THAT YOU CAN HIT AT THE BLINK OF AN EYE and they waste it with jumping.[spoiler]To get overly technical, jumping only saw serious use in WoW with kiting as a Hunter or sometimes Shaman. Not worth it.[/spoiler]
In games like Global Agenda, World Of WarCraft, or a billion others, it just feels like they just put it there to have it there. It looks so stupid when I completely an entire mission jumping up and down the whole time, when everything else is so SERIOUS. Why not make Space Bar dodge or something? When it is time to jump, make it actually important to jump IE 3d Legend of Zelda. So much potential for a MASSIVE KEY RIGHT BY YOUR THUMB THAT YOU CAN HIT AT THE BLINK OF AN EYE and they waste it with jumping.[spoiler]To get overly technical, jumping only saw serious use in WoW with kiting as a Hunter or sometimes Shaman. Not worth it.[/spoiler]
- ZetaBladeX13
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- Joined: Thu May 22, 2008 6:24 am
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Too bad 99.9% of MMO's don't have "physical" dodging.
A dodge button would surely help test a player's skill, but then there wouldn't be nearly as many players. Most players on MMOs like WoW don't want to have to use any skill, they just want to sit there, click on shit and watch the fight unfold or go get some more food.
A dodge button would surely help test a player's skill, but then there wouldn't be nearly as many players. Most players on MMOs like WoW don't want to have to use any skill, they just want to sit there, click on shit and watch the fight unfold or go get some more food.
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