Page 509 of 1174
Posted: Wed Mar 23, 2011 3:01 pm
by scy
Posted: Wed Mar 23, 2011 3:33 pm
by Apolloncrash
Posted: Wed Mar 23, 2011 3:43 pm
by scy
Controls like. Movement. That's all I used the Morrowind/Oblivion reference for, really (and it sounds like we played heavily different games as I don't remember Morrowind/Oblivion being complex; instead of clicking to swing, autoattack~). MMO combat is similar to many other games (KotOR, Dragon Age 2, etc. all use the same system though with combat pauses and, for KotOR, attack queues; DA2 is basically an MMO combat system you can pause).
Regardless, Cabal's combat is pretty much the same as every other MMO and many other similar games. Select target, auto-attack on, skills to spruce it up, win, repeat, /suicide at dumb people in chat channels.
And I'm not defending the lack of a tutorial or anything; just saying it's probably not there since a whole host of other games (and basically the entire genre itself) are very similar. Though almost all MMOs don't have a strict tutorial anyway and they typically don't matter since the first few newbie zones are there for you to figure things out with little-to-no penalty. Trial by error.
Edit: Devil Survivor 2 details finally live:
Edit2: Ugh, resizing:
omgdatscarfallthetime
wataboutpardonmyboobspocky?!
95% Complete, slated for Summer release in Japan.
Posted: Wed Mar 23, 2011 4:33 pm
by Apolloncrash
I started Oblivion with the difficulty slider about 75% of the way up and kept increasing it until it maxed after ~15 hours, so if I walked up to an enemy and just started clicking I'd have been very dead, very quickly. Still not at all complex, but requires a bit more than point & click a bunch of times till you win. But yes, I will agree that on the default difficulty Oblivion is pretty much just that.
So Cabal just assumes I've played one of those games you listed or something similar? Because I haven't. I've never really been interested in the MMO genre till now and none of the games I own have a combat system like it. There is a reason most games explain this basic stuff to you; not everyone has played every kind of game. As I've never played a game like this it was not obvious how to control my character in combat. Therefore the game should have told me. How am I supposed to play a game when I don't know the rules? And I'm not talking advanced mechanics and fomulas (though they are nice to know), I'm talking about basic controls and battle flow, alot of which does seem very counter intuitive to me in this game.
Anyway, it's pretty late, I'm still exhausted from the awful day I had yesterday and I'm even having trouble forming cohesive sentences right now and I have to get up early tomorrow so I'm going to concede defeat now and go to bed.
Posted: Wed Mar 23, 2011 4:50 pm
by scy
Posted: Wed Mar 23, 2011 5:17 pm
by SAL
Posted: Wed Mar 23, 2011 5:43 pm
by scy
Posted: Wed Mar 23, 2011 7:22 pm
by ZetaBladeX13
Posted: Wed Mar 23, 2011 7:25 pm
by scy
Posted: Wed Mar 23, 2011 7:35 pm
by ZetaBladeX13
Posted: Wed Mar 23, 2011 7:58 pm
by SAL
Posted: Wed Mar 23, 2011 8:13 pm
by scy
Posted: Wed Mar 23, 2011 8:14 pm
by Sampson
Posted: Wed Mar 23, 2011 9:40 pm
by zamisk
Then again, tokyo is still working on anti-godzilla barriers
Posted: Wed Mar 23, 2011 9:45 pm
by scy