Posted: Tue Apr 05, 2011 4:52 am
Still plugging away at Radiant Historia (looking near the end though so ...yay). Very much an under-the-radar hit game and kind of sad I put it off until now, if only for the fact it's caused me to neglect finishing Dragon Age 2 and starting TitS.
Kind of feels like they tossed Final Fantasy VI, Chrono Trigger/Cross, and Suikoden into a blender and pureed it. And then threw it out because that's an awful, awful puree and made something else but now this metaphor is going places I didn't intend.
Anyway, rambling without spoilers.
[spoiler]Charming game with a well-written lead (read: not emo, not sad, not an oaf; you can seriously see Stocke as a competent individual) and a fairly decent supporting cast. Though, the supporting cast is more "starts with a well thought basis" and then they don't really develop over time, per se, but they're still well done. Well, Aht may be pushing it for some but since she's borderline useful* I don't care so much. [hide]That and the hints at what she knows making her less of "random beastgirl loli" to "random beastgirl loli who knows Vader's your dad dawg."[/hide]
Since time travel is involved there's a ridiculous amount of backtracking but I think it's done fairly well. For most the chapters, the nodes are placed well enough that you're a few skip scenes away. Chapter 4+ is where it looks like they forgot how to place nodes or something and you find pivotal points that have a boss fight and two dungeons and 17 scenes in between them (seriously, returning to Alistel in one part is a chore with the boss fight before it).
Backtracking is prevalent but I personally like that it's mostly for sidequests and not main plot and many of the sidequests are just nice to do, even if minor. Progressing to find a soldier dead on the battlefield and having the option to go back and rescue him is a small thing that enriches the whole experience. Plus, some of the sidequests give you BAD ENDs and those are always worth a view, if only for your dynamic duo in Historia to berate you for sucking at not getting everyone killed.
Anyway, lots of backtracking but they're not huge timesinks and they're primarily optional. There's a few sidequests needed to be done for the true ending and a few that seem like sidequests that are required to beat the main game (but they're typically marked off with an obvious link to the timeline).
And the story does a good job of being both time travel and giving a sense of urgency to the plot. The game teeters on a political tale that forgoes using battles of the war purely to link events. I mean, yes, you're in the Army and many of the endings and events revolve around your decisions but political clout and those dealings drive the plot more than battles connecting battles; many of the BAD ENDs even show your military success as the reason of your downfall.
*She's great for small/medium enemies, terrible for large and unmovable enemies. And her traps aren't ridiculously better than Raynie or [hide]Eruca's[/hide] G-level spells besides cost, though I haven't played with her Star traps too much. Dancing Death, however, is sick for building combo for maximizing EXP and money from fights. Though, on that note, what the fuck is up with boss fights giving me 90 EXP when random encounters are 350-500.[/spoiler]
tl;dr: Buy Radiant Historia and play it. There's a reprint coming in April (without the OST*) but it's not supposed to be big and it's already sold out in a variety of places.
*The OST is limited and there's really not that many tracks. A shame, really, as the music is more good work from Yoko Shimomura. Well, when you can hear it over KLOPKLOPKLOPKLOPKLOP.
[youtube]http://www.youtube.com/watch?v=wgXn_E4XUF0[/youtube]
[youtube]http://www.youtube.com/watch?v=tG-puk2mFvU[/youtube]