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Golden Deer Pub Community Forums • PnP RPG Thread - Page 35
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Re: PnP RPG Thread

Posted: Sun Mar 24, 2013 2:05 pm
by PLA
^ Isn't drugging people some kind of dark-mirror opposite of prostitution? I'm not an expert, but it doesn't sound prostitutiony.

Next-Rogue, uh, seems powerful? Sneak Attack doesn't even require Advantage. It's just an inaccurate attack, so it helps to make sure you hit. Lots of wacky dodging, too, but that's always amusing.

Re: PnP RPG Thread

Posted: Sun Mar 24, 2013 11:27 pm
by Drathi
She does have 20 doses of an ultra-powerful aphrodisiac that only requires water and the sperm from our incubus demon healer. XD He's a gay demon, so no hand/blowjobs are needed. It's just,

"Here's are some jugs for you. Fap."

Re: PnP RPG Thread

Posted: Mon Mar 25, 2013 12:19 am
by PLA
Next-attributes cap at 20 for adventurers? Interesting, I guess.

Re: PnP RPG Thread

Posted: Fri Apr 12, 2013 12:39 am
by noodles
My Shadowrun character is done :3c

Re: PnP RPG Thread

Posted: Fri Apr 12, 2013 2:16 am
by Reynard-Miri
Yay Shadowrun! \o/

I have no idea what the rules for it are. :3c

Re: PnP RPG Thread

Posted: Fri Apr 12, 2013 4:09 am
by noodles
it's kinda like dnd but instead of an action succeeding or failing it has a number of successes that get better results

like, you roll 6 d6, a bunch of them are 6 those are successes, a few are 1, those are glitches that can make things go wrong

otherwise there's actually not a whole lot to playing it even though the guides are way more word-heavy than dnd. My friend said it's like real life. If you had a book for everything in real life, it would be an enormous book. But 99.9999% of it isnt gonna apply to you ever.

Re: PnP RPG Thread

Posted: Fri Apr 12, 2013 9:10 am
by Reynard-Miri

Re: PnP RPG Thread

Posted: Fri Apr 12, 2013 9:20 am
by noodles
except it's better

Re: PnP RPG Thread

Posted: Fri Apr 12, 2013 5:44 pm
by Reynard-Miri
:wink:

I'm actually using a similar mechanic for Drifter.

Re: PnP RPG Thread

Posted: Fri Apr 12, 2013 6:46 pm
by Drathi
So, our last session ended with our DM both kicking ourselves for how we worded things and forgetting things. Basically, I suggested creating a rival party for our characters to actually have a good fight against--mainly to give a use to the goblin-clone of my character that was created in a Chaos Storm in the previous campaign.

So, in the 4 years, my clone apparently has been driven insane with thoughts of killing my character, because they both can sense each other with a skill we call "Ditto Sense." The skill nullifies all forms of beneficial mods and buffs when the clone and my character are targeting the other. The problem comes in when my clone and I are forced to make saves requiring DC:21+. With no mods, we have to crit to survive. I nearly lost my legs in the fight, because of this. XD

My DM also forgot he gave me a cape making me immune to a lot of status ailments (freezing and paralyzation are my only real weaknesses, if you don't outright tie me up). He can't even get rid of those immunities now, because the armor is now bound to my character's body (we say it flows out behind her in energy form, when she runs). So, the poisoned kunai that would have taken 1/6 of my health every turn if I failed the save were useless. On top of that, her armor's ability was useless, because of my defense ratings and another ability that came from my armor's chestpiece. Basically, all slashing damage done to my clone was reflected back to me for half damage in slashing. My armor halved slashing damage. I did not even need to halve the damage again, though.

Unfortunately, my DM said "Her chainmail has this ability that..." when he explained it to me. So, the next turn that came up, I took advantage of him telling me that (I don't know if it's metagaming, if technically speaking, you can see the armor on the character) and started using piercing moves with my swords, because you ignore chainmail with that damage type. One sword had vorpal property, so I chose to make my clone lose a leg.

Before I spotted the weakness, though, this was a pretty even fight. XD

Re: PnP RPG Thread

Posted: Fri Apr 12, 2013 6:55 pm
by PLA
^ Sounds like flimsy chainmail.

Re: PnP RPG Thread

Posted: Fri Apr 12, 2013 7:09 pm
by Drathi
Compared to my character, most things tend to be flimsy. XD In the later boss fight, her alter-ego took over. This character is a dedicated healer/buffer and she ended up carrying the whole party through the fight. Her scythe dealt bleed damage and could absorb HP equal to the bleeding and heal herself or party members.

In this system, HP is around the 100s, so between the HP absorb and bleed, I dealt 112 armor-ignoring damage per turn. I also was allowed to make an attack after that, so I just kept hitting him with the scythe, dealing another 130+ damage. Things got worse when I buffed the whole party to have a +5 to all combat rolls. XD

I'm starting to see why my DM is contemplating forcing a vow of non-violence on my next character.

Re: PnP RPG Thread

Posted: Tue May 14, 2013 7:27 am
by noodles

Re: PnP RPG Thread

Posted: Tue May 14, 2013 8:10 am
by zamisk
To be fair, how often are skeletons that roam around in packs not hostile?

Still, dang.

Re: PnP RPG Thread

Posted: Tue May 14, 2013 10:28 am
by PLA