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Twat
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My preferences for all games are waning. I'm even starting to hate standard RPGs, especially turn-based. RPG elements in general are starting to seem pointlessly overdone and unecessary. This is serious 'coz I used to love RPGs. I think this is my mind telling me to try some other genres. I refuse to try RTS again, though. Maybe I'll pick up a FPS or two.
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Vapour Trail
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Twat
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Sometimes when I think about level up systems, they seem pointless in many of the games today. If it's a linear style, they could have so much more control over the difficulty without some system that could make it too hard or too easy depending on ones preferences for playing a game. It usually ends up with some kid running around a forest one-shotting goblins and all of a sudden he's like exponentially stronger, faster, smarter and tougher. I know games shouldn't make sense, but sometimes it's not necessary to have this. I can understand if it's a game where the player has a more open choice of where to go, so the developers use their level as a limitation as to where they go. Besides those times, it feels so unecessary. Especially games that FORCE you to grind to stand a chance, even if you execute a battle perfectly.
I mean, Zelda II was great, but imagine having that system in Twilight Princess. :[ I love character growth. I love learning new skills, improving equipment and all of those things, but I feel like they should be incorporating levelling systems less instead of more and more. My heart cries out for a pre-Symphony of the Night Castlevania.
I mean, Zelda II was great, but imagine having that system in Twilight Princess. :[ I love character growth. I love learning new skills, improving equipment and all of those things, but I feel like they should be incorporating levelling systems less instead of more and more. My heart cries out for a pre-Symphony of the Night Castlevania.
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