Guild and Class selection

Discuss the third game of the series.

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SirthOsiris
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Postby SirthOsiris » Thu Sep 23, 2010 4:51 pm


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NoFrets
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Postby NoFrets » Thu Sep 23, 2010 4:57 pm


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scy
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Postby scy » Thu Sep 23, 2010 5:06 pm

I think it's silly if only for the fact it means you're leaving a hole in the front-row all the time. Just stick the Ballista there. They're not that frail.

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Postby Maxine MagicFox » Thu Sep 23, 2010 5:08 pm

:( *stares at her team* oh dear...

-_-;;

[s]Princesses can be in either row? How good are they in the back?[/s]

Gaaah!! FORGET IT!! My team is staying as is!

:P You told me in that post on the 24th page who you thought was best in what row and you put Hoplite and Arbalist in either section, so obviously you think they are still decent. *sigh* <_<; My head hurts.

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scy
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Postby scy » Thu Sep 23, 2010 5:18 pm


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Postby Maxine MagicFox » Thu Sep 23, 2010 6:01 pm


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Isabelyes
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Postby Isabelyes » Thu Sep 23, 2010 8:17 pm

Scy?

Um, it's about Farmers and Hoplites:

"Farmers have a built in warp wire.
Never again will you be caught having forgotten to buy warp wire.
Also saves you 100en each I suppose.
Also, 5 skill points to get 5 gather/chop/mine instead of 15.
Also, a few neat support skills.

To follow up on Farmers, they have a single skill that can bind the heads, arms, and legs of ALL enemies.
This synergizes well with attack skills from other classes that do more damage/extra effects against bound enemies.
Also a skill that locates FOEs for you.
A skill that nullifies trap floor damage.
A skill that removes encounters for X steps."

"Even after a few battles it was like, wait, hoplite isn't doing a lot of damage, and the monk's healing covers the lack of defense my guys have. I'm hoping he's more of a tank later on."

My mind is being fucked by way too many way too conflicting opinions. T-T

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Isabelyes
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Postby Isabelyes » Thu Sep 23, 2010 8:19 pm

Also:

"Prince(ss) doesn't make the Monk obsolete.
The Monk still has all the active burst heals and a full party burst heal.
Also an in-battle ressurect skill.

The Princess on the other hand has a passive party heal (as long as she has full health, it doesn't work otherwise) a passive after-battle heal (if she's still alive) and a heal as you walk passive."



Oh fuck. >->

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Postby Kinokokao » Thu Sep 23, 2010 9:18 pm


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Lord Zombie
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Postby Lord Zombie » Thu Sep 23, 2010 10:09 pm

Well my setup was initially a prince/monk/arbalist/wildling/zodiac. But I've since then changed it slightly and kicked the monk out for a seemingly more useful buccaneer. Though my zodiac doesn't get much use in my party other than being a set of TP batteries (dark ether) for my team to use and abuse xD [hide] Though I might train the zodiac a bit in volt element if it helps with the 1st stratum boss, I had rough time the first time I tried killing it..too much HP and not enough high damage from my team to kill it faster[/hide]

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Kinokokao
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Postby Kinokokao » Thu Sep 23, 2010 10:37 pm

Re: First Stratum Boss:

[hide]Immunity is Volt, yeah? :3 Good thing my Hoplite has that volt-spear attack![/hide]

Is anyone else using a Hoplite for the early game? I rather like mine. Then again, I loved both my Protectors in EOI and EOII. I do so love me some damage tanks!

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Postby scy » Thu Sep 23, 2010 10:38 pm

...do you expect everyone to agree on everything regarding the classes?

Built in Warp Wire is useless if you're on top of buying them, the 5 points for 15 Gathering is pointless if you make a group just for gathering, Mystery Seed is random so it's great for landing bind(s) but it's terrible for inflicting the bind you really want (though, admittedly, it is arguably their best skill), FoE locaters are not unique to the Farmer (Zodiac has one and it's a pre-req for Meteor; it's also 100% useless), trap floor damage is negated by King's March, and Safe Walking is alright I guess ... never really had an issue with random encounters.

As for the "synergy" with other classes for the Binding ... so what? Bind Cut / Snipe II are not their best damage skills so it's pretty much a non-issue. Who the fuck cares if you can Bind and then do damage if you have another attack that does more damage regardless.

As for Princess obsoleting Monk ... yeah, they kind of do; the same applies in reverse, however. It's overlap that you don't need. One or the other is more than enough for the main game. Fuck. You don't even need a healer. Just buy items. It doesn't matter if you have a Princess, a Monk, or 20 healing items; they'll all get the job done so just choose one and go wild.

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Kinokokao
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Postby Kinokokao » Thu Sep 23, 2010 10:59 pm

It really does seem that EOIII is more balanced in terms of builds. For the main game, at least, I get the idea that any particular configuration will work, unlike EOI and EOII which had definite cookie-cutter/max party set-ups.

Unless, of course, I'm mistaken.

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Sampson
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Postby Sampson » Thu Sep 23, 2010 11:10 pm

What buccaneer skill is more useful: Quick Draw or Rapid Fire?


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