Guild and Class selection

Discuss the third game of the series.

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Wolkenritter
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Postby Wolkenritter » Tue Nov 02, 2010 10:56 pm


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zamisk
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Postby zamisk » Tue Nov 02, 2010 11:02 pm


"Everyone else is idiots, Zamisk. And you am idiots. And I are idiots."
-PLA

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scy
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Postby scy » Tue Nov 02, 2010 11:07 pm


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Wolkenritter
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Postby Wolkenritter » Tue Nov 02, 2010 11:28 pm


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SAL
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Postby SAL » Wed Nov 03, 2010 4:56 pm


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Lord Mutton Chops
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Postby Lord Mutton Chops » Wed Nov 03, 2010 5:37 pm

So, where do you get regroup tactic?

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Self
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Postby Self » Wed Nov 03, 2010 5:47 pm


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scy
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Postby scy » Wed Nov 03, 2010 6:09 pm

Uroboros Guard + Lucky Hammer has basically been my permanent set-up for Limits for the entirety of the post-game. Every other turn Absorb All is ridiculous.

As for farming books, well ... you can do that to "fix" any character. It's what makes Zodiacs potentially ridiculous as a STR-based class.

graydoo
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Postby graydoo » Mon Nov 08, 2010 4:08 pm

Last edited by graydoo on Tue Nov 09, 2010 6:07 pm, edited 2 times in total.

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Tiramisu
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Postby Tiramisu » Tue Nov 09, 2010 5:41 pm

The party is a little odd, Buccaneer would benefit most from Pincushion over chase skills.
Not really good with Wildling, much less two of them in a full five-man party, Line Guard is better than Bodyguard, not gonna need max level BG for Hoplites as well.

Prince seems ok tho, he can benefit from Front Mortar as well. .

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Postby SAL » Tue Nov 09, 2010 9:44 pm


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Wolkenritter
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Postby Wolkenritter » Wed Nov 10, 2010 4:44 am


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SAL
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Postby SAL » Fri Nov 12, 2010 7:21 pm


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scy
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Postby scy » Sat Nov 13, 2010 12:05 am

I'm pretty sure most people suggest Hoplites primarily for post-game stuff and, even then, it's not even required.

At the very least, that's been my stance on Hoplites in general.

[spoiler]And never liked Protectors much but that's another story altogether.[/spoiler]

Twat
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Postby Twat » Sun Nov 14, 2010 1:15 am

Ninja is not being any fun. Should I try a Wildling? I have that sixth slot lenience.


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