Page 55 of 66
Posted: Wed Feb 09, 2011 5:51 pm
by greycolors
Posted: Wed Feb 09, 2011 6:08 pm
by Doktor_Q
Posted: Wed Feb 09, 2011 6:09 pm
by scy
Posted: Wed Feb 09, 2011 6:14 pm
by greycolors
Posted: Wed Feb 09, 2011 6:17 pm
by scy
Eh, I don't fine Slap Awake too useful but, at the same time, I don't find much reason to have Ressurect (Monk) either so...yeah. Comes down to how often do you see yourself using an out-of-combat-only ressurect.
To Market isn't bad, though. If nothing else, saves an inventory slot and you never have to worry about not having a [s]Warp Wire[/s]Ariadne's Thread.
Posted: Wed Feb 09, 2011 6:39 pm
by Doktor_Q
Posted: Wed Feb 09, 2011 10:09 pm
by SAL
Posted: Thu Feb 10, 2011 1:24 am
by Doktor_Q
Posted: Mon Feb 14, 2011 4:07 pm
by zamisk
I restarted last night, it's been too long since I played. I'm running with
Buccaneer Hoplite Princess // Arablist Farmer
The arablist is for elemental and mob skills, with the raiper-using pirate chasing. the hoplite is higher hp than the princess to keep her from being attacked so royal veil works until i get more healing skills. He'll get the elementals when needed. The farmer is for gathering and money saving, such as slap awake and return to town, and later on the one that nullifies hazard damage.
Working pretty well so far, i think. The farmer is actually really useful, which surprised me.
Posted: Mon Feb 14, 2011 5:21 pm
by Doktor_Q
Once you unlock subclasses, you can give your princess a sub in hoplite and learn "Recuperate". Then, when you need some healing you can just defend constantly and she'll hit full HP in no time.
Posted: Mon Feb 14, 2011 5:35 pm
by zamisk
I did that last time, the problem is prince is a fast class, so their turn is near first, so they heal near the beggining of the turn. This put the prince at the highest hp in the front, then he almost certainly gets hit before the turn's end. It's a good idea in theory though.
Posted: Mon Feb 14, 2011 5:39 pm
by Yoonah
farmers are useful in my opinion =)
i restarted not too long ago and im at the third stratum
running with
B/G/P
A/N
Posted: Mon Feb 14, 2011 6:07 pm
by zamisk
You don't need to waste nectars out of battle, warp wires are free, you don't take much damage from hazard floors, you can gather stuff without having an individual farmer party, and a few more useful things. The exp boost will be nice too. And increased items. They're useless in battle though... The seed skill never works, and the sleep one isn't any good... They have low defense, attack...
I'm going to keep him though, it's not like you need all 5 people to be high-hitters.
Also arablist and pirates work together quite well on mobs.
Posted: Mon Feb 14, 2011 6:32 pm
by Yoonah
i kept my farmer up till the sixth stratum.
Strange seed works sometimes at higher levels, i never used the sleep skill after the first stratum.
Subbing as ninja helps alot because you can use their sleep skill, which works more often. The ninja's poison counter works until the fifth stratum, then the monsters go before the counter sets. Never bothered with the status spreading one.
Oh yeah, forging his weapons with status effects works more than you think it would
Farmers really are reliable in battle, they hardly get hit and die. Even standing next to my zodiac. Having farmers use healing items in battle (instead of damage dealers) also helps
Posted: Mon Feb 14, 2011 7:22 pm
by Doktor_Q